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authorMatthew Cline <zelgadis@sourceforge.net>2009-11-21 00:50:58 -0800
committerMatthew Cline <zelgadis@sourceforge.net>2009-11-21 00:57:49 -0800
commit9dbb0dcfa3b830d95778c6338d89a8e70f9be71d (patch)
treec6fe35575d8feb54df5c19cfe10ff997494c7621 /crawl-ref/source/wiz-mon.h
parente077609ef9f797916eaf79c4818231b2dff3c6f5 (diff)
downloadcrawl-ref-9dbb0dcfa3b830d95778c6338d89a8e70f9be71d.tar.gz
crawl-ref-9dbb0dcfa3b830d95778c6338d89a8e70f9be71d.zip
player ghosts: bugfix, debugging/diagnostics
* Fixed bug where the player's ghost was never being placed in the dungeon, even though the file was being properly loaded. * The wizard command &^G can now both save and load bones files, so you don't have to quit/restart/go-to-level multiple times to get a bones file to load. * All possible failure points for both loading and creating bones files now generate diagnostic messages (when diagnostics is turned on).
Diffstat (limited to 'crawl-ref/source/wiz-mon.h')
-rw-r--r--crawl-ref/source/wiz-mon.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/wiz-mon.h b/crawl-ref/source/wiz-mon.h
index a5838fa827..252956e07a 100644
--- a/crawl-ref/source/wiz-mon.h
+++ b/crawl-ref/source/wiz-mon.h
@@ -15,6 +15,7 @@ void wizard_dismiss_all_monsters(bool force_all = false);
void debug_list_monsters();
void debug_stethoscope(int mon);
void debug_miscast(int target);
+void debug_ghosts();
class monsters;
struct coord_def;