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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-15 22:23:53 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2010-01-15 22:23:53 +0100
commit77034762eb7ec5aba511afb88f93362d29c2b011 (patch)
tree11d3305e63c6b47d78a8b81f02ef4d0182b3915e /crawl-ref
parentdb0e3300dd36a98734dd081e35dadd3a0c6a8aa4 (diff)
downloadcrawl-ref-77034762eb7ec5aba511afb88f93362d29c2b011.tar.gz
crawl-ref-77034762eb7ec5aba511afb88f93362d29c2b011.zip
Use the dynamic command key names for some commands on the help screen.
More to follow! :) It appears the command screen has been optimized for space. Whereever possible, the key has been capitalized in the description, and often alternative keys are mentioned. All of that may not apply for reassigned keys. What do we do about this?
Diffstat (limited to 'crawl-ref')
-rw-r--r--crawl-ref/source/cmd-keys.h2
-rw-r--r--crawl-ref/source/command.cc116
-rw-r--r--crawl-ref/source/macro.cc4
-rw-r--r--crawl-ref/source/macro.h2
4 files changed, 107 insertions, 17 deletions
diff --git a/crawl-ref/source/cmd-keys.h b/crawl-ref/source/cmd-keys.h
index c6d25b1820..e4c893a2a9 100644
--- a/crawl-ref/source/cmd-keys.h
+++ b/crawl-ref/source/cmd-keys.h
@@ -118,9 +118,9 @@
{'`', CMD_PREV_CMD_AGAIN},
{'0', CMD_REPEAT_CMD},
{CK_INSERT, CMD_REPEAT_CMD},
-{'5', CMD_REST},
{CK_SHIFT_CLEAR, CMD_REST},
{CK_CTRL_CLEAR, CMD_REST},
+{'5', CMD_REST},
{CONTROL('B'), CMD_OPEN_DOOR_DOWN_LEFT},
{CONTROL('H'), CMD_OPEN_DOOR_LEFT},
{CONTROL('J'), CMD_OPEN_DOOR_DOWN},
diff --git a/crawl-ref/source/command.cc b/crawl-ref/source/command.cc
index fe86234b1a..ccdd482e75 100644
--- a/crawl-ref/source/command.cc
+++ b/crawl-ref/source/command.cc
@@ -31,6 +31,7 @@
#include "itemname.h"
#include "items.h"
#include "libutil.h"
+#include "macro.h"
#include "menu.h"
#include "message.h"
#include "mon-pick.h"
@@ -2123,6 +2124,24 @@ void show_butchering_help()
show_specific_help( getHelpString("butchering") );
}
+static void _add_command(column_composer &cols,
+ const int column, const command_type cmd,
+ const std::string desc,
+ const unsigned int space_to_colon = 7)
+{
+ const std::string command_name = command_to_string(cmd);
+ const int cmd_len = command_name.length();
+ std::string line = "<w>" + command_name + "</w>";
+ for (unsigned int i = cmd_len; i < space_to_colon; ++i)
+ line += " ";
+ line += ": " + desc;
+
+ cols.add_formatted(
+ column,
+ line.c_str(),
+ false, true, _cmdhelp_textfilter);
+}
+
static void _add_formatted_keyhelp(column_composer &cols)
{
cols.add_formatted(
@@ -2152,16 +2171,27 @@ static void _add_formatted_keyhelp(column_composer &cols)
cols.add_formatted(
0,
- "<h>Extended Movement:\n"
+ "<h>Extended Movement:\n",
+ true, true, _cmdhelp_textfilter);
+
+ _add_command(cols, 0, CMD_EXPLORE, "auto-explore");
+ _add_command(cols, 0, CMD_INTERLEVEL_TRAVEL, "interlevel travel");
+ _add_command(cols, 0, CMD_SEARCH_STASHES, "Find items");
+ _add_command(cols, 0, CMD_FIX_WAYPOINT, "set Waypoint");
+ _add_command(cols, 0, CMD_FORGET_STASH, "Exclude square from searches");
+/*
"<w>o</w> : auto-explore\n"
"<w>G</w> : interlevel travel (also <w>Ctrl-G</w>)\n"
"<w>Ctrl-F</w> : Find items\n"
"<w>Ctrl-W</w> : set Waypoint\n"
"<w>Ctrl-E</w> : Exclude square from searches\n"
+*/
+ cols.add_formatted(
+ 0,
"<w>/ Dir.</w>, <w>Shift-Dir.</w>: long walk\n"
"<w>* Dir.</w>, <w>Ctrl-Dir.</w> : open/close door, \n"
" untrap, attack without move\n",
- true, true, _cmdhelp_textfilter);
+ false, true, _cmdhelp_textfilter);
std::string item_types =
"\n"
@@ -2196,18 +2226,46 @@ static void _add_formatted_keyhelp(column_composer &cols)
0,
"<h>Other Gameplay Actions:\n"
"<w>a</w> : use special Ability (<w>a!</w> for help)\n"
- "<w>p</w> : Pray (<w>^</w> and <w>^!</w> for help)\n"
+ "<w>p</w> : Pray (<w>^</w> and <w>^!</w> for help)\n",
+ true, true, _cmdhelp_textfilter);
+
+ _add_command(cols, 0, CMD_CAST_SPELL, "cast spell, abort without targets", 2);
+ _add_command(cols, 0, CMD_FORCE_CAST_SPELL, "cast spell, no matter what", 2);
+ _add_command(cols, 0, CMD_DISPLAY_SPELLS, "list all spells", 2);
+ _add_command(cols, 0, CMD_SHOUT, "tell allies (<w>tt</w> to shout)", 2);
+ _add_command(cols, 0, CMD_PREV_CMD_AGAIN, "re-do previous command", 2);
+ _add_command(cols, 0, CMD_REPEAT_CMD, "repeat next command # of times", 2);
+/*
"<w>z</w> : cast spell, abort without targets\n"
"<w>Z</w> : cast spell, no matter what\n"
"<w>I</w> : list all spells\n"
"<w>t</w> : tell allies (<w>tt</w> to shout)\n"
"<w>`</w> : re-do previous command\n"
- "<w>0</w> : repeat next command # of times\n",
- true, true, _cmdhelp_textfilter);
+ "<w>0</w> : repeat next command # of times\n"
+*/
cols.add_formatted(
0,
- "<h>Non-Gameplay Commands / Info\n"
+ "<h>Non-Gameplay Commands / Info\n",
+ true, true, _cmdhelp_textfilter);
+
+ _add_command(cols, 0, CMD_REPLAY_MESSAGES, "show Previous messages");
+ _add_command(cols, 0, CMD_REDRAW_SCREEN, "Redraw screen");
+ _add_command(cols, 0, CMD_CLEAR_MAP, "Clear main and level maps");
+ _add_command(cols, 0, CMD_ANNOTATE_LEVEL, "annotate the dungeon level", 2);
+ _add_command(cols, 0, CMD_CHARACTER_DUMP, "dump character to file", 2);
+ _add_command(cols, 0, CMD_MAKE_NOTE, "add note (use <w>?:</w> to read notes)", 2);
+ _add_command(cols, 0, CMD_MACRO_ADD, "add macro (also <w>Ctrl-D</w>)", 2);
+ _add_command(cols, 0, CMD_ADJUST_INVENTORY, "reassign inventory/spell letters", 2);
+// No online play for tiles, so this replacement is reasonable. (jpeg)
+#ifdef USE_TILE
+ _add_command(cols, 0, CMD_TOGGLE_SPELL_DISPLAY, "toggle inventory/spells", 2);
+ _add_command(cols, 0, CMD_EDIT_PLAYER_TILE, "edit player doll", 2);
+#else
+ _add_command(cols, 0, CMD_READ_MESSAGES, "read messages (online play only)", 2);
+#endif
+
+/*
"<w>Ctrl-P</w> : show Previous messages\n"
"<w>Ctrl-R</w> : Redraw screen\n"
"<w>Ctrl-C</w> : Clear main and level maps\n"
@@ -2223,20 +2281,39 @@ static void _add_formatted_keyhelp(column_composer &cols)
#else
"<w>_</w> : read messages (online play only)"
#endif
- " \n",
- true, true, _cmdhelp_textfilter);
+*/
cols.add_formatted(
1,
- "<h>Game Saving and Quitting:\n"
+ "<h>Game Saving and Quitting:\n",
+ true, true, _cmdhelp_textfilter);
+
+ _add_command(cols, 1, CMD_SAVE_GAME, "Save game and exit");
+ _add_command(cols, 1, CMD_SAVE_GAME_NOW, "Save and exit without query");
+ _add_command(cols, 1, CMD_QUIT, "Quit without saving");
+/*
"<w>S</w> : Save game and exit\n"
"<w>Ctrl-S</w> : Save and exit without query\n"
"<w>Ctrl-Q</w> : Quit without saving\n",
- true, true, _cmdhelp_textfilter);
+*/
cols.add_formatted(
1,
- "<h>Player Character Information:\n"
+ "<h>Player Character Information:\n",
+ true, true, _cmdhelp_textfilter);
+
+ _add_command(cols, 1, CMD_DISPLAY_CHARACTER_STATUS, "display character status", 2);
+ _add_command(cols, 1, CMD_DISPLAY_SKILLS, "show skill screen", 2);
+ _add_command(cols, 1, CMD_SAVE_GAME, "show resistances", 2);
+ _add_command(cols, 1, CMD_DISPLAY_RELIGION, "show religion screen", 2);
+ _add_command(cols, 1, CMD_DISPLAY_MUTATIONS, "show Abilities/mutations", 2);
+ _add_command(cols, 1, CMD_DISPLAY_KNOWN_OBJECTS, "show item knowledge", 2);
+ _add_command(cols, 1, CMD_LIST_ARMOUR, "display worn armour", 2);
+ _add_command(cols, 1, CMD_LIST_WEAPONS, "display current weapons", 2);
+ _add_command(cols, 1, CMD_LIST_JEWELLERY, "display worn jewellery", 2);
+ _add_command(cols, 1, CMD_LIST_GOLD, "display gold in possession", 2);
+ _add_command(cols, 1, CMD_EXPERIENCE_CHECK, "display experience info", 2);
+/*
"<w>@</w> : display character status\n"
"<w>m</w> : show skill screen\n"
"<w>%</w> : show resistances\n"
@@ -2248,13 +2325,24 @@ static void _add_formatted_keyhelp(column_composer &cols)
"<w>\"</w> : display worn jewellery\n"
"<w>$</w> : display gold in possession\n"
"<w>E</w> : display experience info\n",
- true, true, _cmdhelp_textfilter);
+*/
cols.add_formatted(
1,
"<h>Dungeon Interaction and Information:\n"
"<w>O</w>/<w>C</w> : Open/Close door\n"
- "<w><<</w>/<w>></w> : use staircase (<w><<</w> enter shop)\n"
+ "<w><<</w>/<w>></w> : use staircase (<w><<</w> enter shop)\n",
+ true, true, _cmdhelp_textfilter);
+
+ _add_command(cols, 1, CMD_INSPECT_FLOOR, "examine occupied tile");
+ _add_command(cols, 1, CMD_LOOK_AROUND, "eXamine surroundings/targets");
+ _add_command(cols, 1, CMD_DISPLAY_MAP, "eXamine level map (<w>X?</w> for help)");
+ _add_command(cols, 1, CMD_FULL_VIEW, "list monsters, items, features in view");
+ _add_command(cols, 1, CMD_DISPLAY_OVERMAP, "show dungeon Overview");
+ _add_command(cols, 1, CMD_TOGGLE_AUTOPICKUP, "toggle auto-pickup");
+ _add_command(cols, 1, CMD_TOGGLE_FRIENDLY_PICKUP, "change ally pickup behaviour");
+
+/*
"<w>;</w> : examine occupied tile\n"
"<w>x</w> : eXamine surroundings/targets\n"
"<w>X</w> : eXamine level map (<w>X?</w> for help)\n"
@@ -2262,7 +2350,7 @@ static void _add_formatted_keyhelp(column_composer &cols)
"<w>Ctrl-O</w> : show dungeon Overview\n"
"<w>Ctrl-A</w> : toggle auto-pickup\n"
"<w>Ctrl-T</w> : change ally pickup behaviour\n",
- true, true, _cmdhelp_textfilter);
+*/
std::string interact =
"<h>Item Interaction (inventory):\n"
diff --git a/crawl-ref/source/macro.cc b/crawl-ref/source/macro.cc
index 41fcdbc327..f2fd7cad82 100644
--- a/crawl-ref/source/macro.cc
+++ b/crawl-ref/source/macro.cc
@@ -1276,7 +1276,7 @@ static std::string _special_keys_to_string(int key)
return (cmd);
}
-static std::string _command_to_string(command_type cmd)
+std::string command_to_string(command_type cmd)
{
const int key = command_to_key(cmd);
@@ -1318,7 +1318,7 @@ void list_all_commands(std::string &commands)
continue;
snprintf(info, INFO_SIZE, "%s: %s\n",
- command_name.c_str(), _command_to_string(cmd).c_str());
+ command_name.c_str(), command_to_string(cmd).c_str());
commands += info;
}
commands += "\n";
diff --git a/crawl-ref/source/macro.h b/crawl-ref/source/macro.h
index 20c1d0750c..46f2663d93 100644
--- a/crawl-ref/source/macro.h
+++ b/crawl-ref/source/macro.h
@@ -94,5 +94,7 @@ int command_to_key(command_type cmd);
KeymapContext context_for_command(command_type cmd);
void bind_command_to_key(command_type cmd, int key);
+
+std::string command_to_string(command_type cmd);
void list_all_commands(std::string &commands);
#endif