diff options
-rw-r--r-- | crawl-ref/INSTALL | 21 | ||||
-rw-r--r-- | crawl-ref/docs/tiles_help.txt | 34 |
2 files changed, 54 insertions, 1 deletions
diff --git a/crawl-ref/INSTALL b/crawl-ref/INSTALL index 06f643221a..e2df113866 100644 --- a/crawl-ref/INSTALL +++ b/crawl-ref/INSTALL @@ -275,6 +275,25 @@ Building for DOS (djgpp) * When the build is done, crawl.exe should be in the source directory. +Building Tiles versions +----------------------- + +* For Windows builds, run + make MAKEFILE=makefile_tiles.mgw + +* For Linux builds, run + make MAKEFILE=makefile.x11 + +* For Mac OS X builds, run + make MAKEFILE=makefile.x11 OSX=y + +* All platforms require the same prerequisites listed in the other + sections above for building each of these platforms. + +* The Linux and Mac OS X builds additionally require libpng. The Mac OS X + version expects it to be installed via fink in /sw. If this is not the + case, then you should edit PNG_INCLUDE and PNG_LIB in makefile.x11. + ***************************************************************************** Data files ---------- @@ -412,4 +431,4 @@ then use the locale as set in your environment. If you're playing Crawl on a remote machine, the remote Crawl should be built with Unicode support, it needs to have a UTF-8 locale installed, *and* your local terminal (where you're running telnet/ssh) needs to be -able to decode UTF-8.
\ No newline at end of file +able to decode UTF-8. diff --git a/crawl-ref/docs/tiles_help.txt b/crawl-ref/docs/tiles_help.txt index a85575f0f7..642d71b8bf 100644 --- a/crawl-ref/docs/tiles_help.txt +++ b/crawl-ref/docs/tiles_help.txt @@ -110,3 +110,37 @@ right mouseclick Escape (quit menu). At inscription prompt: left mouseclick Autoinscribe artefact (where applicable). right mouseclick Escape (quit menu). + + + wininit.txt description + +After Crawl has been run in tiles mode, it will create a wininit.txt file, +which stores several configurable parameters. This is separate from the +standard init.txt file, as it can be modified at run-time via the Ctrl+V +command. + +The contents of this file look like this: + +-- SNIP -- +Tile:DngnX=19 +Tile:DngnY=17 +Tile:MapPx=4 +Tile:MsgX=77 +Tile:MsgY=10 +Tile:WindowTop=145 +Tile:WindowLeft=22 +Tile:FontName=8x13 +Tile:FontSize=12 +-- SNIP -- + +The above values are typical Unix settings. On Windows, the font name will be +something like "Courier". If you wish to modify this file manually, here are +what these parameters refer to: + +DngnX, DngnY Size (in tiles) of the dungeon region. +MapPx Width (in pixels) per square of the minimap. +MsgX, MsgY Size (in characters) of the message region. +WindowTop, WindowLeft Location (in pixels) of the Crawl window. +FontName Name of the font. +FontSize Size (in pixels) of the font. + |