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-rw-r--r--crawl-ref/INSTALL21
-rw-r--r--crawl-ref/docs/tiles_help.txt34
2 files changed, 54 insertions, 1 deletions
diff --git a/crawl-ref/INSTALL b/crawl-ref/INSTALL
index 06f643221a..e2df113866 100644
--- a/crawl-ref/INSTALL
+++ b/crawl-ref/INSTALL
@@ -275,6 +275,25 @@ Building for DOS (djgpp)
* When the build is done, crawl.exe should be in the source directory.
+Building Tiles versions
+-----------------------
+
+* For Windows builds, run
+ make MAKEFILE=makefile_tiles.mgw
+
+* For Linux builds, run
+ make MAKEFILE=makefile.x11
+
+* For Mac OS X builds, run
+ make MAKEFILE=makefile.x11 OSX=y
+
+* All platforms require the same prerequisites listed in the other
+ sections above for building each of these platforms.
+
+* The Linux and Mac OS X builds additionally require libpng. The Mac OS X
+ version expects it to be installed via fink in /sw. If this is not the
+ case, then you should edit PNG_INCLUDE and PNG_LIB in makefile.x11.
+
*****************************************************************************
Data files
----------
@@ -412,4 +431,4 @@ then use the locale as set in your environment.
If you're playing Crawl on a remote machine, the remote Crawl should be
built with Unicode support, it needs to have a UTF-8 locale installed,
*and* your local terminal (where you're running telnet/ssh) needs to be
-able to decode UTF-8. \ No newline at end of file
+able to decode UTF-8.
diff --git a/crawl-ref/docs/tiles_help.txt b/crawl-ref/docs/tiles_help.txt
index a85575f0f7..642d71b8bf 100644
--- a/crawl-ref/docs/tiles_help.txt
+++ b/crawl-ref/docs/tiles_help.txt
@@ -110,3 +110,37 @@ right mouseclick Escape (quit menu).
At inscription prompt:
left mouseclick Autoinscribe artefact (where applicable).
right mouseclick Escape (quit menu).
+
+
+ wininit.txt description
+
+After Crawl has been run in tiles mode, it will create a wininit.txt file,
+which stores several configurable parameters. This is separate from the
+standard init.txt file, as it can be modified at run-time via the Ctrl+V
+command.
+
+The contents of this file look like this:
+
+-- SNIP --
+Tile:DngnX=19
+Tile:DngnY=17
+Tile:MapPx=4
+Tile:MsgX=77
+Tile:MsgY=10
+Tile:WindowTop=145
+Tile:WindowLeft=22
+Tile:FontName=8x13
+Tile:FontSize=12
+-- SNIP --
+
+The above values are typical Unix settings. On Windows, the font name will be
+something like "Courier". If you wish to modify this file manually, here are
+what these parameters refer to:
+
+DngnX, DngnY Size (in tiles) of the dungeon region.
+MapPx Width (in pixels) per square of the minimap.
+MsgX, MsgY Size (in characters) of the message region.
+WindowTop, WindowLeft Location (in pixels) of the Crawl window.
+FontName Name of the font.
+FontSize Size (in pixels) of the font.
+