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-rw-r--r--crawl-ref/INSTALL21
1 files changed, 20 insertions, 1 deletions
diff --git a/crawl-ref/INSTALL b/crawl-ref/INSTALL
index 06f643221a..e2df113866 100644
--- a/crawl-ref/INSTALL
+++ b/crawl-ref/INSTALL
@@ -275,6 +275,25 @@ Building for DOS (djgpp)
* When the build is done, crawl.exe should be in the source directory.
+Building Tiles versions
+-----------------------
+
+* For Windows builds, run
+ make MAKEFILE=makefile_tiles.mgw
+
+* For Linux builds, run
+ make MAKEFILE=makefile.x11
+
+* For Mac OS X builds, run
+ make MAKEFILE=makefile.x11 OSX=y
+
+* All platforms require the same prerequisites listed in the other
+ sections above for building each of these platforms.
+
+* The Linux and Mac OS X builds additionally require libpng. The Mac OS X
+ version expects it to be installed via fink in /sw. If this is not the
+ case, then you should edit PNG_INCLUDE and PNG_LIB in makefile.x11.
+
*****************************************************************************
Data files
----------
@@ -412,4 +431,4 @@ then use the locale as set in your environment.
If you're playing Crawl on a remote machine, the remote Crawl should be
built with Unicode support, it needs to have a UTF-8 locale installed,
*and* your local terminal (where you're running telnet/ssh) needs to be
-able to decode UTF-8. \ No newline at end of file
+able to decode UTF-8.