diff options
Diffstat (limited to 'crawl-ref/docs/options_guide.txt')
-rw-r--r-- | crawl-ref/docs/options_guide.txt | 30 |
1 files changed, 12 insertions, 18 deletions
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt index f70401d084..2a48a26872 100644 --- a/crawl-ref/docs/options_guide.txt +++ b/crawl-ref/docs/options_guide.txt @@ -630,32 +630,26 @@ By default, only two of the item brands are active (and set to reverse): heap_brand, feature_item_brand They can be deactivated by setting them to "none". -friend_brand = none - Brand friends in some way. This is very helpful for summoners. - E.g. - friend_brand = hi:green - shows friends with a green background. If the friend is itself - green, it'll show up as black on green. - -neutral_brand = none +friend_brand = hi:green + Brand friends in some way. This is very helpful for summoners. The + default setting shows friends with a green background. If the friend is + itself green, it'll show up as black on green. + +neutral_brand = hi:lightgrey Brand neutral monsters in some way. Useful both to get out of a neutral monster's path, and to avoid accidentally killing it. - E.g. - neutral_brand = hi:darkgrey - shows neutrals with a dark grey background. Since there are - no darkgrey monster glyphs anymore, this works fine. + The default setting shows neutrals with a dark grey background. Since + there are no darkgrey monster glyphs anymore, this works fine. -stab_brand = none +stab_brand = hi:blue Some deities object to you stabbing monsters. Certain jobs specialise in stabbing monsters. Still other characters are happy if they spot a monster before the monster spots them. In all these cases, it helps to identify monsters that are unaware of the character (and hence susceptible to being stabbed) without - using the 'x' command. All the normal 'brand' options apply. For - example - stab_brand = hi:blue + using the 'x' command. All the normal 'brand' options apply. -may_stab_brand = none +may_stab_brand = hi:yellow Stabbing may be possible even if the monster is not asleep (if it's confused or distracted, for instance). This option brands monsters that you *might* be able to stab. @@ -669,7 +663,7 @@ feature_item_brand = reverse are hidden by the feature symbol and the feature symbol is branded. -trap_item_brand = none +trap_item_brand = reverse Brands traps that would otherwise be hidden by items. If you use this brand, the items on the square are hidden by the trap symbol (^) and the trap symbol is branded. |