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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-03 16:18:02 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-03 16:18:02 +0000
commit2c2a0304ec8308f912860f05dc1099b86f71773c (patch)
tree26a30495b0700fcb595aeafb7b3149c9f73d18d6 /crawl-ref/docs/options_guide.txt
parent1127ccc6b5bd418aead10e6b968aeef4d6909551 (diff)
downloadcrawl-ref-2c2a0304ec8308f912860f05dc1099b86f71773c.tar.gz
crawl-ref-2c2a0304ec8308f912860f05dc1099b86f71773c.zip
* Fix centaur/naga tiles not being displayed correctly in the character
selection menu. * Add dolls_data to player_save_info struct, to make it easier to read in per-character doll information once we get around to that. Including the tiledef files in externs.h is probably overkill, though, so we might want to move player_save_info into another header file. * Fix Xom's repel stair effect moving shops. * Fix decks granting permanent summons at low power (and only at low power). * Make default settings of the brand options consistent between init.txt and initfile.cc. * Update FAQ. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10086 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/docs/options_guide.txt')
-rw-r--r--crawl-ref/docs/options_guide.txt30
1 files changed, 12 insertions, 18 deletions
diff --git a/crawl-ref/docs/options_guide.txt b/crawl-ref/docs/options_guide.txt
index f70401d084..2a48a26872 100644
--- a/crawl-ref/docs/options_guide.txt
+++ b/crawl-ref/docs/options_guide.txt
@@ -630,32 +630,26 @@ By default, only two of the item brands are active (and set to reverse):
heap_brand, feature_item_brand
They can be deactivated by setting them to "none".
-friend_brand = none
- Brand friends in some way. This is very helpful for summoners.
- E.g.
- friend_brand = hi:green
- shows friends with a green background. If the friend is itself
- green, it'll show up as black on green.
-
-neutral_brand = none
+friend_brand = hi:green
+ Brand friends in some way. This is very helpful for summoners. The
+ default setting shows friends with a green background. If the friend is
+ itself green, it'll show up as black on green.
+
+neutral_brand = hi:lightgrey
Brand neutral monsters in some way. Useful both to get out of
a neutral monster's path, and to avoid accidentally killing it.
- E.g.
- neutral_brand = hi:darkgrey
- shows neutrals with a dark grey background. Since there are
- no darkgrey monster glyphs anymore, this works fine.
+ The default setting shows neutrals with a dark grey background. Since
+ there are no darkgrey monster glyphs anymore, this works fine.
-stab_brand = none
+stab_brand = hi:blue
Some deities object to you stabbing monsters. Certain jobs
specialise in stabbing monsters. Still other characters are
happy if they spot a monster before the monster spots them. In
all these cases, it helps to identify monsters that are unaware
of the character (and hence susceptible to being stabbed) without
- using the 'x' command. All the normal 'brand' options apply. For
- example
- stab_brand = hi:blue
+ using the 'x' command. All the normal 'brand' options apply.
-may_stab_brand = none
+may_stab_brand = hi:yellow
Stabbing may be possible even if the monster is not asleep (if
it's confused or distracted, for instance). This option brands
monsters that you *might* be able to stab.
@@ -669,7 +663,7 @@ feature_item_brand = reverse
are hidden by the feature symbol and the feature symbol is
branded.
-trap_item_brand = none
+trap_item_brand = reverse
Brands traps that would otherwise be hidden by items. If you
use this brand, the items on the square are hidden by the trap
symbol (^) and the trap symbol is branded.