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-rw-r--r--crawl-ref/source/acr.cc40
1 files changed, 26 insertions, 14 deletions
diff --git a/crawl-ref/source/acr.cc b/crawl-ref/source/acr.cc
index 2ec9fb0cce..fdbd08193e 100644
--- a/crawl-ref/source/acr.cc
+++ b/crawl-ref/source/acr.cc
@@ -2462,14 +2462,14 @@ static bool _decrement_a_duration(duration_type dur, const char* endmsg = NULL,
you.duration[dur]--;
if (you.duration[dur] == midpoint)
{
- if ( midmsg )
+ if (midmsg)
mpr(midmsg, chan);
you.duration[dur] -= midloss;
}
}
else if (you.duration[dur] == 1)
{
- if ( endmsg )
+ if (endmsg)
mpr(endmsg, chan);
rc = true;
@@ -2593,7 +2593,7 @@ static void _decrement_durations()
}
}
- //jmf: more flexible weapon branding code
+ //jmf: More flexible weapon branding code.
if (you.duration[DUR_WEAPON_BRAND] > 1)
you.duration[DUR_WEAPON_BRAND]--;
else if (you.duration[DUR_WEAPON_BRAND] == 1)
@@ -2656,7 +2656,7 @@ static void _decrement_durations()
}
}
- // must come after transformation duration
+ // Must come after transformation duration.
_decrement_a_duration(DUR_BREATH_WEAPON, "You have got your breath back.",
-1, 0, NULL, MSGCH_RECOVERY);
@@ -2717,7 +2717,7 @@ static void _decrement_durations()
if ( _decrement_a_duration(DUR_TELEPORT) )
{
- // only to a new area of the abyss sometimes (for abyss teleports)
+ // Only to a new area of the abyss sometimes (for abyss teleports).
you_teleport_now( true, one_chance_in(5) );
untag_followers();
}
@@ -2748,8 +2748,17 @@ static void _decrement_durations()
_decrement_a_duration(DUR_BARGAIN, "You feel less charismatic.");
_decrement_a_duration(DUR_CONF, "You feel less confused.");
- if (_decrement_a_duration(DUR_PARALYSIS, "You can move again."))
- you.redraw_evasion = true;
+ if (you.duration[DUR_PARALYSIS] || you.duration[DUR_PETRIFIED])
+ {
+ _decrement_a_duration(DUR_PARALYSIS);
+ _decrement_a_duration(DUR_PETRIFIED);
+
+ if (!you.duration[DUR_PARALYSIS] && !you.duration[DUR_PETRIFIED])
+ {
+ mpr("You can move again.", MSGCH_DURATION);
+ you.redraw_evasion = true;
+ }
+ }
_decrement_a_duration(DUR_EXHAUSTED, "You feel less fatigued.");
@@ -2774,7 +2783,7 @@ static void _decrement_durations()
if (_decrement_a_duration(DUR_BERSERKER, "You are no longer berserk."))
{
- //jmf: guilty for berserking /after/ berserk
+ //jmf: Guilty for berserking /after/ berserk.
did_god_conduct( DID_STIMULANTS, 6 + random2(6) );
// Sometimes berserk leaves us physically drained.
@@ -2804,23 +2813,26 @@ static void _decrement_durations()
{
mpr("Trog's vigour flows through your veins.");
}
- else if ( one_chance_in(chance) )
+ else if (one_chance_in(chance))
{
mpr("You pass out from exhaustion.", MSGCH_WARN);
you.duration[DUR_PARALYSIS] += roll_dice( 1, 4 );
}
}
- if ( you.duration[DUR_PARALYSIS] == 0 )
+ if (you.duration[DUR_PARALYSIS] == 0
+ && you.duration[DUR_PETRIFIED] == 0)
+ {
mpr("You are exhausted.", MSGCH_WARN);
+ }
- // this resets from an actual penalty or from NO_BERSERK_PENALTY
+ // This resets from an actual penalty or from NO_BERSERK_PENALTY.
you.berserk_penalty = 0;
int dur = 12 + roll_dice( 2, 12 );
you.duration[DUR_EXHAUSTED] += dur;
- // Don't trigger too many tutorial messages
+ // Don't trigger too many tutorial messages.
const bool tut_slow = Options.tutorial_events[TUT_YOU_ENCHANTED];
Options.tutorial_events[TUT_YOU_ENCHANTED] = false;
@@ -3148,7 +3160,7 @@ static void _world_reacts()
if (you.duration[DUR_FIRE_SHIELD] > 0)
manage_fire_shield();
- // food death check:
+ // Food death check.
if (you.is_undead != US_UNDEAD && you.hunger <= 500)
{
if (!you.cannot_act() && one_chance_in(40))
@@ -4624,7 +4636,7 @@ static void _compile_time_asserts()
COMPILE_CHECK(SP_VAMPIRE == 34 , c3);
COMPILE_CHECK(SPELL_BOLT_OF_MAGMA == 18 , c4);
COMPILE_CHECK(SPELL_POISON_ARROW == 94 , c5);
- COMPILE_CHECK(SPELL_SUMMON_MUSHROOMS == 222 , c6);
+ COMPILE_CHECK(SPELL_SUMMON_MUSHROOMS == 223 , c6);
//jmf: NEW ASSERTS: we ought to do a *lot* of these
COMPILE_CHECK(NUM_SPELLS < SPELL_NO_SPELL , c7);