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-rw-r--r--crawl-ref/source/debug.cc11
1 files changed, 10 insertions, 1 deletions
diff --git a/crawl-ref/source/debug.cc b/crawl-ref/source/debug.cc
index 81bcfb5151..23fcd675bb 100644
--- a/crawl-ref/source/debug.cc
+++ b/crawl-ref/source/debug.cc
@@ -4965,6 +4965,13 @@ void wizard_give_monster_item(monsters *mon)
case OBJ_MISCELLANY:
mon_slot = MSLOT_MISCELLANY;
break;
+ case OBJ_CORPSES:
+ if (!mons_eats_corpses(mon))
+ {
+ mpr("That type of monster doesn't eat corpses.");
+ return;
+ }
+ break;
default:
mpr("You can't give that type of item to a monster.");
return;
@@ -4972,6 +4979,7 @@ void wizard_give_monster_item(monsters *mon)
// Shouldn't we be using MONUSE_MAGIC_ITEMS?
if (item_use == MONUSE_STARTING_EQUIPMENT
+ && item.base_type != OBJ_CORPSES
&& !mons_is_unique( mon->type ))
{
switch(mon_slot)
@@ -4998,7 +5006,8 @@ void wizard_give_monster_item(monsters *mon)
// Move monster's old item to player's inventory as last step.
int old_eq = NON_ITEM;
bool unequipped = false;
- if (mon->inv[mon_slot] != NON_ITEM
+ if (item.base_type != OBJ_CORPSES
+ && mon->inv[mon_slot] != NON_ITEM
&& !items_stack(item, mitm[mon->inv[mon_slot]]))
{
old_eq = mon->inv[mon_slot];