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-rw-r--r--crawl-ref/source/debug.cc8
1 files changed, 5 insertions, 3 deletions
diff --git a/crawl-ref/source/debug.cc b/crawl-ref/source/debug.cc
index 7b08beaec1..d146230f75 100644
--- a/crawl-ref/source/debug.cc
+++ b/crawl-ref/source/debug.cc
@@ -708,9 +708,11 @@ void wizard_level_travel( bool down )
// This lets us, for example, use &U to exit from Pandemonium and
// &D to go to the next level.
command_type real_dir = grid_stair_direction(stairs);
- if ((down && real_dir == CMD_GO_UPSTAIRS)
- || (!down && real_dir == CMD_GO_DOWNSTAIRS))
+ if (down && real_dir == CMD_GO_UPSTAIRS
+ || !down && real_dir == CMD_GO_DOWNSTAIRS)
+ {
down = !down;
+ }
if (down)
down_stairs(you.your_level, stairs);
@@ -4103,7 +4105,7 @@ static void _move_player(int x, int y)
static void _move_monster(int x, int y, int mid1)
{
dist moves;
- direction(moves, DIR_NONE, TARG_ANY, -1, true, false,
+ direction(moves, DIR_NONE, TARG_ANY, -1, true, false, true,
"Move monster to where?");
if (!moves.isValid || !in_bounds(moves.tx, moves.ty))