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-rw-r--r--crawl-ref/source/debug.cc14
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/debug.cc b/crawl-ref/source/debug.cc
index 035f387fd3..17e0d1a471 100644
--- a/crawl-ref/source/debug.cc
+++ b/crawl-ref/source/debug.cc
@@ -303,7 +303,7 @@ void wizard_change_species( void )
you.demon_pow[i] -= prev_muts[i];
}
- switch(sp)
+ switch (sp)
{
case SP_GREEN_DRACONIAN:
if (you.experience_level >= 7)
@@ -654,7 +654,7 @@ static dungeon_feature_type _find_appropriate_stairs(bool down)
}
}
- switch(you.level_type)
+ switch (you.level_type)
{
case LEVEL_LABYRINTH:
if (down)
@@ -1627,7 +1627,7 @@ bool get_item_by_name(item_def *item, char* specs,
if (jewellery_is_amulet(*item))
break;
- switch(item->sub_type)
+ switch (item->sub_type)
{
case RING_SLAYING:
item->plus2 = 5;
@@ -1771,7 +1771,7 @@ static void _tweak_randart(item_def &item)
return;
int val;
- switch(_prop_type[choice])
+ switch (_prop_type[choice])
{
case RAP_VAL_BOOL:
mprf(MSGCH_PROMPT, "Toggling %s to %s.", _prop_name[choice],
@@ -3518,7 +3518,7 @@ static void _debug_rap_stats(FILE *ostat)
{
num_props++;
all_props[j]++;
- switch(good_or_bad[j])
+ switch (good_or_bad[j])
{
case -1:
num_bad_props++;
@@ -5419,9 +5419,9 @@ void wizard_give_monster_item(monsters *mon)
// Shouldn't we be using MONUSE_MAGIC_ITEMS?
if (item_use == MONUSE_STARTING_EQUIPMENT
&& item.base_type != OBJ_CORPSES
- && !mons_is_unique( mon->type ))
+ && !mons_is_unique(mon->type))
{
- switch(mon_slot)
+ switch (mon_slot)
{
case MSLOT_WEAPON:
case MSLOT_ALT_WEAPON: