diff options
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r-- | crawl-ref/source/monstuff.cc | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc index fea7ff7167..42c67aa419 100644 --- a/crawl-ref/source/monstuff.cc +++ b/crawl-ref/source/monstuff.cc @@ -520,7 +520,7 @@ static bool _ely_heals_monster(monsters *monster, killer_type killer, int i) god_type god = GOD_ELYVILON; if (!you.penance[god] || !is_evil_god(you.religion)) - return false; + return (false); const int ely_penance = you.penance[god]; @@ -3575,7 +3575,7 @@ void _set_nearest_monster_foe(monsters *mon) // The default suitable() function for choose_random_nearby_monster(). bool choose_any_monster(const monsters* mon) { - return true; + return (true); } // Find a nearby monster and return its index, including you as a @@ -4830,7 +4830,7 @@ static bool _handle_wand(monsters *monster, bolt &beem) // Monsters can be very trigger happy with wands, reduce this // for polymorph. if (!one_chance_in(5)) - return false; + return (false); break; // These are wands that monsters will aim at themselves {dlb}: @@ -6604,31 +6604,31 @@ static bool _do_move_monster(monsters *monster, int xi, int yi) fy = monster->y + yi; if (!in_bounds(fx, fy)) - return false; + return (false); if (fx == you.x_pos && fy == you.y_pos) { monster_attack( monster_index(monster) ); - return true; + return (true); } if (!xi && !yi) { const int mx = monster_index(monster); monsters_fight( mx, mx ); - return true; + return (true); } if (mgrd[fx][fy] != NON_MONSTER) { monsters_fight( monster_index(monster), mgrd[fx][fy] ); - return true; + return (true); } if (!xi && !yi) - return false; + return (false); - // this appears to be the real one, ie where the movement occurs: + // This appears to be the real one, ie where the movement occurs: _swim_or_move_energy(monster); mgrd[monster->x][monster->y] = NON_MONSTER; @@ -6641,7 +6641,7 @@ static bool _do_move_monster(monsters *monster, int xi, int yi) monster->check_redraw(monster->pos() - coord_def(xi, yi)); monster->apply_location_effects(); - return true; + return (true); } void mons_check_pool(monsters *mons, killer_type killer, int killnum) |