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-rw-r--r--crawl-ref/source/monstuff.cc11
1 files changed, 6 insertions, 5 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index 0f01faf0e4..9f29fbe8db 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -49,12 +49,13 @@
static bool _wounded_damaged(monster_type mon_type);
-// This function creates an artificial item to represent a mimic's appearance.
-// Eventually, mimics could be redone to be more like dancing weapons...
-// there'd only be one type and it would look like the item it carries. -- bwr
+// This function creates an artificial item to represent a mimic's
+// appearance. Eventually, mimics could be redone to be more like
+// dancing weapons: there'd only be one type and it would look like the
+// item it carries. - bwr
void get_mimic_item( const monsters *mimic, item_def &item )
{
- ASSERT( mimic != NULL && mons_is_mimic( mimic->type ) );
+ ASSERT(mimic != NULL && mons_is_mimic( mimic->type));
item.base_type = OBJ_UNASSIGNED;
item.sub_type = 0;
@@ -1457,7 +1458,7 @@ int monster_die(monsters *monster, killer_type killer,
}
// Zin hates chaotic beings.
- if (mons_is_chaotic(monster))
+ if (monster->is_chaotic())
{
did_god_conduct(DID_KILL_CHAOTIC,
monster->hit_dice, true, monster);