diff options
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index f5214973fd..a8f4d8f79d 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -2186,11 +2186,13 @@ bool player_light_armour(bool with_skill) const int arm = you.equip[EQ_BODY_ARMOUR]; if (arm == -1) - return true; + return (true); - if (with_skill && - property(you.inv[arm], PARM_EVASION) + you.skills[SK_ARMOUR]/3 >= 0) - return true; + if (with_skill + && property(you.inv[arm], PARM_EVASION) + you.skills[SK_ARMOUR]/3 >= 0) + { + return (true); + } return (is_light_armour(you.inv[arm])); } // end player_light_armour() @@ -2925,13 +2927,15 @@ void level_change(bool skip_attribute_increase) inc_hp( 4, true ); inc_mp( 1, true ); } - else // character has gained a new level + else // Character has gained a new level { if (you.experience_level == 27) mprf(MSGCH_INTRINSIC_GAIN, "You have reached level 27, the final one!"); else + { mprf(MSGCH_INTRINSIC_GAIN, "You have reached level %d!", - you.experience_level ); + you.experience_level); + } if (!skip_more) more(); @@ -3178,7 +3182,7 @@ void level_change(bool skip_attribute_increase) case SP_WHITE_DRACONIAN: case SP_GREEN_DRACONIAN: case SP_YELLOW_DRACONIAN: -/* Grey is later */ + // Grey is handled later. case SP_BLACK_DRACONIAN: case SP_PURPLE_DRACONIAN: case SP_MOTTLED_DRACONIAN: @@ -3626,6 +3630,7 @@ static void _attribute_increase() mpr("Your experience leads to an increase in your attributes!", MSGCH_INTRINSIC_GAIN); + learned_something_new(TUT_CHOOSE_STAT); more(); mesclr(); |