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-rw-r--r--crawl-ref/source/player.cc25
1 files changed, 13 insertions, 12 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index 22e4717f91..503d26b330 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -4886,10 +4886,10 @@ bool napalm_player(int amount)
return (false);
const int old_value = you.duration[DUR_LIQUID_FLAMES];
- you.duration[DUR_LIQUID_FLAMES] += amount;
+ you.duration[DUR_LIQUID_FLAMES] += amount * BASELINE_DELAY;
- if (you.duration[DUR_LIQUID_FLAMES] > 100)
- you.duration[DUR_LIQUID_FLAMES] = 100;
+ if (you.duration[DUR_LIQUID_FLAMES] > 100 * BASELINE_DELAY)
+ you.duration[DUR_LIQUID_FLAMES] = 100 * BASELINE_DELAY;
if (you.duration[DUR_LIQUID_FLAMES] > old_value)
mpr("You are covered in liquid flames!", MSGCH_WARN);
@@ -4897,9 +4897,9 @@ bool napalm_player(int amount)
return (true);
}
-void dec_napalm_player()
+void dec_napalm_player(int delay)
{
- if (you.duration[DUR_LIQUID_FLAMES] > 1)
+ if (you.duration[DUR_LIQUID_FLAMES] > BASELINE_DELAY)
{
if (feat_is_watery(grd(you.pos())))
{
@@ -4907,7 +4907,6 @@ void dec_napalm_player()
you.duration[DUR_LIQUID_FLAMES] = 0;
return;
}
- you.duration[DUR_LIQUID_FLAMES]--;
mpr("You are covered in liquid flames!", MSGCH_WARN);
@@ -4917,27 +4916,29 @@ void dec_napalm_player()
if (res_fire > 0)
{
- ouch((((random2avg(9, 2) + 1) * you.time_taken) /
- (1 + (res_fire * res_fire))) / 10, NON_MONSTER,
+ ouch((((random2avg(9, 2) + 1) * delay) /
+ (1 + (res_fire * res_fire))) / BASELINE_DELAY, NON_MONSTER,
KILLED_BY_BURNING);
}
if (res_fire <= 0)
{
- ouch(((random2avg(9, 2) + 1) * you.time_taken) / 10,
+ ouch(((random2avg(9, 2) + 1) * delay) / BASELINE_DELAY,
NON_MONSTER, KILLED_BY_BURNING);
if (res_fire < 0)
{
- ouch(((random2avg(9, 2) + 1) * you.time_taken) / 10,
- NON_MONSTER, KILLED_BY_BURNING);
+ ouch(((random2avg(9, 2) + 1) * delay)
+ / BASELINE_DELAY, NON_MONSTER, KILLED_BY_BURNING);
}
}
if (you.duration[DUR_CONDENSATION_SHIELD] > 0)
remove_condensation_shield();
}
- else if (you.duration[DUR_LIQUID_FLAMES] == 1)
+
+ you.duration[DUR_LIQUID_FLAMES] -= delay;
+ if (you.duration[DUR_LIQUID_FLAMES] < 0)
you.duration[DUR_LIQUID_FLAMES] = 0;
}