diff options
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index ddf66e78d1..712ecabde6 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -2009,8 +2009,8 @@ int player_AC(void) AC += item.plus * 100; - // The deformed don't fit into body armour very well - // (this includes nagas and centaurs) + // The deformed don't fit into body armour very well. + // (This includes nagas and centaurs.) if (i == EQ_BODY_ARMOUR && player_mutation_level(MUT_DEFORMED)) AC -= ac_value / 2; } @@ -2281,7 +2281,7 @@ int player_evasion() if (dodge_bonus > max_bonus) dodge_bonus = max_bonus; - // Some lesser armours have small penalties now (shields, barding) + // Some lesser armours have small penalties now (shields, barding). for (int i = EQ_CLOAK; i < EQ_BODY_ARMOUR; i++) { if (you.equip[i] == -1) @@ -2289,7 +2289,7 @@ int player_evasion() int pen = property( you.inv[ you.equip[i] ], PARM_EVASION ); - // reducing penalty of larger shields for larger characters + // Reducing penalty of larger shields for larger characters. if (i == EQ_SHIELD && torso > SIZE_MEDIUM) pen += (torso - SIZE_MEDIUM); @@ -2297,7 +2297,7 @@ int player_evasion() ev += pen; } - // handle main body armour penalty + // Handle main body armour penalty. if (you.equip[EQ_BODY_ARMOUR] != -1) { // XXX: magnify arm_penalty for weak characters? |