diff options
Diffstat (limited to 'crawl-ref/source/player.cc')
-rw-r--r-- | crawl-ref/source/player.cc | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc index 74ca17a0fa..4687203d10 100644 --- a/crawl-ref/source/player.cc +++ b/crawl-ref/source/player.cc @@ -776,8 +776,8 @@ int player_equip( equipment_type slot, int sub_type, bool calc_unid ) if (you.equip[EQ_WEAPON] != -1 && you.inv[you.equip[EQ_WEAPON]].base_type == OBJ_STAVES && you.inv[you.equip[EQ_WEAPON]].sub_type == sub_type - && (calc_unid || - item_type_known(you.inv[you.equip[EQ_WEAPON]]))) + && (calc_unid + || item_type_known( you.inv[you.equip[EQ_WEAPON]] ))) { ret++; } @@ -786,16 +786,16 @@ int player_equip( equipment_type slot, int sub_type, bool calc_unid ) case EQ_RINGS: if (you.equip[EQ_LEFT_RING] != -1 && you.inv[you.equip[EQ_LEFT_RING]].sub_type == sub_type - && (calc_unid || - item_type_known(you.inv[you.equip[EQ_LEFT_RING]]))) + && (calc_unid + || item_type_known( you.inv[you.equip[EQ_LEFT_RING]] ))) { ret++; } if (you.equip[EQ_RIGHT_RING] != -1 && you.inv[you.equip[EQ_RIGHT_RING]].sub_type == sub_type - && (calc_unid || - item_type_known(you.inv[you.equip[EQ_RIGHT_RING]]))) + && (calc_unid + || item_type_known( you.inv[you.equip[EQ_RIGHT_RING]] ))) { ret++; } @@ -2870,7 +2870,7 @@ void level_change(bool skip_attribute_increase) you.redraw_experience = true; while (you.experience_level < 27 - && you.experience > exp_needed(you.experience_level + 2)) + && you.experience > exp_needed(you.experience_level + 2)) { bool skip_more = false; |