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-rw-r--r--crawl-ref/source/player.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/player.cc b/crawl-ref/source/player.cc
index be4301c440..320cce9ef6 100644
--- a/crawl-ref/source/player.cc
+++ b/crawl-ref/source/player.cc
@@ -681,7 +681,7 @@ int get_player_wielded_weapon()
return (player_weapon_wielded()? get_player_wielded_item() : -1);
}
-// Looks in equipment "slot" to see if there is an equiped "sub_type".
+// Looks in equipment "slot" to see if there is an equipped "sub_type".
// Returns number of matches (in the case of rings, both are checked)
int player_equip( equipment_type slot, int sub_type, bool calc_unid )
{
@@ -776,7 +776,7 @@ int player_equip( equipment_type slot, int sub_type, bool calc_unid )
}
-// Looks in equipment "slot" to see if equiped item has "special" ego-type
+// Looks in equipment "slot" to see if equipped item has "special" ego-type
// Returns number of matches (jewellery returns zero -- no ego type).
// [ds] There's no equivalent of calc_unid or req_id because as of now, weapons
// and armour type-id on wield/wear.