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-rw-r--r--crawl-ref/source/skills2.cc9
1 files changed, 6 insertions, 3 deletions
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc
index 810f8e6df7..0bbc35dace 100644
--- a/crawl-ref/source/skills2.cc
+++ b/crawl-ref/source/skills2.cc
@@ -48,7 +48,8 @@
// the character's race will be listed on the next line. Its only really
// intended for cases where things might be really awkward without it. -- bwr
-const char *skills[50][6] = {
+const char *skills[50][6] =
+{
{"Fighting", "Skirmisher", "Grunt", "Veteran", "Warrior", "Slayer"}, // 0
{"Short Blades", "Stabber", "Cutter", "Knifefighter", "Eviscerator", "Blademaster"},
{"Long Blades", "Slasher", "Slicer", "Fencer", "Swordfighter", "Swordmaster"},
@@ -123,7 +124,8 @@ const char *martial_arts_titles[6] =
3.10: but it never is, and CLASSES is probably broken now. Anyway,
the Spellcasting skill (25) is actually about 130% of what is shown here.
*/
-const int spec_skills[ NUM_SPECIES ][40] = {
+const int spec_skills[ NUM_SPECIES ][40] =
+{
{ // SP_HUMAN (1)
100, // SK_FIGHTING
100, // SK_SHORT_BLADES
@@ -1788,7 +1790,8 @@ JOB_PALADIN:
************************************************************* */
-static const int skill_display_order[] = {
+static const int skill_display_order[] =
+{
SK_FIGHTING, SK_SHORT_BLADES, SK_LONG_SWORDS, SK_AXES,
SK_MACES_FLAILS, SK_POLEARMS, SK_STAVES, SK_UNARMED_COMBAT,