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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-02-06 16:03:52 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-02-06 16:03:52 +0000
commit24be3228d463d6b2501cbca9368e14e91ab42182 (patch)
tree5fd30f60a43e1e69188bce4e30646c3e89e288b2 /crawl-ref/source/skills2.cc
parentf878a03c781fd57fea8447caaecee847ab576d8b (diff)
downloadcrawl-ref-24be3228d463d6b2501cbca9368e14e91ab42182.tar.gz
crawl-ref-24be3228d463d6b2501cbca9368e14e91ab42182.zip
Tutorial (JPEG) and some formatting cleanup.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@924 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/skills2.cc')
-rw-r--r--crawl-ref/source/skills2.cc9
1 files changed, 6 insertions, 3 deletions
diff --git a/crawl-ref/source/skills2.cc b/crawl-ref/source/skills2.cc
index 810f8e6df7..0bbc35dace 100644
--- a/crawl-ref/source/skills2.cc
+++ b/crawl-ref/source/skills2.cc
@@ -48,7 +48,8 @@
// the character's race will be listed on the next line. Its only really
// intended for cases where things might be really awkward without it. -- bwr
-const char *skills[50][6] = {
+const char *skills[50][6] =
+{
{"Fighting", "Skirmisher", "Grunt", "Veteran", "Warrior", "Slayer"}, // 0
{"Short Blades", "Stabber", "Cutter", "Knifefighter", "Eviscerator", "Blademaster"},
{"Long Blades", "Slasher", "Slicer", "Fencer", "Swordfighter", "Swordmaster"},
@@ -123,7 +124,8 @@ const char *martial_arts_titles[6] =
3.10: but it never is, and CLASSES is probably broken now. Anyway,
the Spellcasting skill (25) is actually about 130% of what is shown here.
*/
-const int spec_skills[ NUM_SPECIES ][40] = {
+const int spec_skills[ NUM_SPECIES ][40] =
+{
{ // SP_HUMAN (1)
100, // SK_FIGHTING
100, // SK_SHORT_BLADES
@@ -1788,7 +1790,8 @@ JOB_PALADIN:
************************************************************* */
-static const int skill_display_order[] = {
+static const int skill_display_order[] =
+{
SK_FIGHTING, SK_SHORT_BLADES, SK_LONG_SWORDS, SK_AXES,
SK_MACES_FLAILS, SK_POLEARMS, SK_STAVES, SK_UNARMED_COMBAT,