diff options
Diffstat (limited to 'crawl-ref/source/spl-data.h')
-rw-r--r-- | crawl-ref/source/spl-data.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/spl-data.h b/crawl-ref/source/spl-data.h index b9e01d3fad..bc8f755cdc 100644 --- a/crawl-ref/source/spl-data.h +++ b/crawl-ref/source/spl-data.h @@ -60,8 +60,8 @@ This is the fun stuff. Necromancy is a mixed bag of many and various different kinds of spells, with a few common themes: -Differentiation of living, dead and undead. Some necromancy affects only - the living (pain, vampiric draining etc), some affects only the dead - (animate dead, twisted resurrection etc), and some affects only undead + the living (pain, vampiric draining, etc.), some affects only the dead + (animate dead, twisted resurrection, etc.), and some affects only undead (dispel and control undead). -Actual or potential harm: eg risk in Death's Door, hp loss with Pain, disease with summon greater undead, etc. Also loss of potential experience |