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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-04 17:32:32 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-07-04 17:32:32 +0000
commita51373bd73dcf4a99fa895ad24508ce5af2d426a (patch)
treeb0ad22328552f499a0936ffd82b78bea5110335d /crawl-ref/source/spl-data.h
parentc26c1d03ff6321bf0f392acc36117ddbe0aed622 (diff)
downloadcrawl-ref-a51373bd73dcf4a99fa895ad24508ce5af2d426a.tar.gz
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Add punctuation fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10094 c06c8d41-db1a-0410-9941-cceddc491573
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This is the fun stuff. Necromancy is a mixed bag of many and various
different kinds of spells, with a few common themes:
-Differentiation of living, dead and undead. Some necromancy affects only
- the living (pain, vampiric draining etc), some affects only the dead
- (animate dead, twisted resurrection etc), and some affects only undead
+ the living (pain, vampiric draining, etc.), some affects only the dead
+ (animate dead, twisted resurrection, etc.), and some affects only undead
(dispel and control undead).
-Actual or potential harm: eg risk in Death's Door, hp loss with Pain,
disease with summon greater undead, etc. Also loss of potential experience