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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9106 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8883 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8780 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8628 c06c8d41-db1a-0410-9941-cceddc491573
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entries magenta if attacking that monster would be unchivalric.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8458 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8447 c06c8d41-db1a-0410-9941-cceddc491573
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by Happylisk and nendo. Thanks!
* Artificers may now start with a rod of striking, but don't get a wand
of random effects in this case.
* All wands start at 15 charges.
* Spriggan Enchanters no longer get a rod of striking.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8423 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8256 c06c8d41-db1a-0410-9941-cceddc491573
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* Adapt Artificer description to make it non-gender specific.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7785 c06c8d41-db1a-0410-9941-cceddc491573
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* Artificers start with a knife unless their second wand is a supporting
one (confusion, enslavement) in which case they get a dagger.
* Enslavement only has 6 charges.
* Centaurs and Ghouls are restricted, as well.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7781 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7396 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7286 c06c8d41-db1a-0410-9941-cceddc491573
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controlled teleport.
* Highlight restricted grids when beheld (ASCII only):
- main screen: restricted grids in LOS are darkgrey
- X screen: unrestricted grids in view around the mermaid(s) are lightgrey
* switch xx command back to leaving examine mode
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7105 c06c8d41-db1a-0410-9941-cceddc491573
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now has a greater nutrition (1500) compared to coagulated blood (1000,
as before).
Give Ogres the Spellcasting title of "Ogre-Mage".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7042 c06c8d41-db1a-0410-9941-cceddc491573
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repeat key input when a key is held down. (Also, some doc update from the previous submission.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7036 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7035 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7034 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7024 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7002 c06c8d41-db1a-0410-9941-cceddc491573
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The command to do so is xx, and you can select an entry for more
details, which will be the database description ('v') for items and the
more detailed 'x' description for monsters, which I think is more useful.
What's still needed is some kind of sorting by, I guess, difficulty for
monsters and respecting sort_menus for the items. Also, the item listing
is not terribly useful at the moment but surely soon someone will think
of a way to change that. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6755 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6633 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6631 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6533 c06c8d41-db1a-0410-9941-cceddc491573
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Fix 2016627: Ranged weapons of protection autoIDing when wielded by
monsters.
Fix the double prompt when using Ctrl-P in the quivering interface (part
of BR 2017260), fix targetting via monster list to be turned off if
there are no monsters in sight, and map auto-travel to both G and
Ctrl-G. (The monster list command moves to V.) Again, I'm not sure I got
all the relevant documentation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6529 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6521 c06c8d41-db1a-0410-9941-cceddc491573
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Lemuel is right in that 'G' needs just as many keypresses as 'Ctrl-g'
(other than Ctrl-O -> o) and that it should follow the same pattern
as the comparable commands (Ctrl-F, Ctrl-W).
If I've overlooked other places where this command is mentioned
they need to be updated.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6502 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6498 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6496 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6485 c06c8d41-db1a-0410-9941-cceddc491573
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Update religious secondary choices.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6473 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6392 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6388 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6385 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6302 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6301 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6300 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6299 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6298 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6297 c06c8d41-db1a-0410-9941-cceddc491573
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Lugonu to the appropriate manual section. (If anyone can come up with a
better description, feel free to add it.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6264 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6262 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6249 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6242 c06c8d41-db1a-0410-9941-cceddc491573
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Use puff of fire/ice tiles for ammo of flame/ice being fired.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6169 c06c8d41-db1a-0410-9941-cceddc491573
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"!f".
Update docs on addition of "!Q", on "!z" changing to "!Z" and "!E"
changing to "!v", and on "=f" preventing an item from being auto-quivered.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6163 c06c8d41-db1a-0410-9941-cceddc491573
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I've updated the patch to the current mlist code, but there are still a
couple of bugs that will need to be ironed out. For example, monsters
are picked by comparing their attitude and type, which is not sufficient
in the case of (non-collapsed) zombies, as well as mimics or ghosts.
Also if the number of monsters in the visible list is greater than its
rows (because some appear in the same row) then monsters outside of the
visible list can be targetted. I guess this is an unintended feature. :)
I'm certain there'll be more bugs, though.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6129 c06c8d41-db1a-0410-9941-cceddc491573
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Update documentation.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6113 c06c8d41-db1a-0410-9941-cceddc491573
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Ctrl-Q (Tiles settings) -> Ctrl-V (was version, now ?V)
Q (quit) -> Ctrl-Q
... which frees Q for a new command "set quiver", not yet implemented.
I've updated some docs but may have overlooked something.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6110 c06c8d41-db1a-0410-9941-cceddc491573
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Forbid bats wearing hats/caps or rings. (That makes amulets the only
type of equipment Vampires can keep on when transforming.) To make up
for it, increase their damage stats again. Also fix it being possible to
(un)equip the allowed items in Tiles while in bat form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6055 c06c8d41-db1a-0410-9941-cceddc491573
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Add more information to the version command.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5729 c06c8d41-db1a-0410-9941-cceddc491573
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