| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3194 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3162 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
| |
fire_items_start defaults to 'a' again.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3140 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3138 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3129 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
scenario increase in auto-explroe turns from 20% to 13%.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3110 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
pathological case took only 20% more turns, not 50% more.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3109 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
increases in explore time for city levels to a more reasonable level.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3108 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3100 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
and evoking things.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3099 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
the time taken to explore a level (and didn't reduce zig-zagging, like
I thought it did). The next two algorithms I tried didn't work either;
looks like avoiding back-tracking doesn't speed up auto-explore. So
I got rid of all of that and concentrated just on reducing zig-zagging,
which altough it has no in-game problems is visually annoying (to me,
at least). Stats:
For most level types the increase in the number of turns auto-explore
takes is no more than 1%, but on "city" like leves (as in the Vaults)
and in the Shaols the increase can be from 7% to 13%; in the Swamps
it doesn't make any difference.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3094 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
| |
adding "explore_improved=true" to crawlrc. The intent is to reduce
backtracking and zig-zagging during auto-explore. Currently only works
with non-greedy explore since I can't yet figure out how to intelligently
combine it with greediness.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3084 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
not elvish.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3056 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
mapdef/vault monsters can now be given an explicit list of items.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3055 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3036 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
--Thiit's not an aouitgfou zcivx g
M docs/crawl_manual.txt
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3034 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Mention that only some statues can be destroyed by melee (e.g. not
granite statues).
* Among classes that start with a religion, mention death knights (at
least those that draw their power from Yred).
* Mention that hill orcs are not poor at ice elemental magic.
* Mention that spriggans need little food, are herbivores [1840676], and
cannot wear most armour.
* Mention that unarmed combat, like fighting, can be brought to level 2
by attacks on plants and fungi.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2957 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
courtesy of maiermirk (1829976, 1831190).
This includes a lot of spacing changes, updates of
some examples and moving around some options into more
sensible groupings.
Highlights:
* add returning weapons to fire_order list
and allow fire_order to use += on new lines
(This should solve the second part of 1829475.)
* heap_brand now defaults to "reverse"
* detected_item_colour defaults to green
Also s/artifact/artefact.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2874 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
always_greet, terse_hand, increasing_skill_progress, use_notes,
confirm_self_target. (default_autoprayer still exists.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2859 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2857 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
and beholding should not allow swapping with friendlies (Bug 1739619).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2853 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
fix to freeing self from net.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2775 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2771 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2757 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
| |
field from lm_pdesc.lua, breaks saves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2717 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2712 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2693 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2666 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
| |
working for transformations (syllogism).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2601 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2582 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2556 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2555 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2548 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2547 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
the deformed body mutation for Centaurs and Nagas (FR 1814790).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2538 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
| |
kills_by_place from the default dump_order.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2529 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Also changed Ranged Combat to Throwing, while I was at it.
Fixing 1817775: portaled projectile treats returning weapons like
any other projectile (no duplicates any more, but also no returning).
I think this makes sense, seeing how the spell teleports it somewhere
so how should it know the path back.
Fixing 1817995: starting items not stacking correctly.
Question: Why is the flag BEEN_IN_INV even set for starting inventory?
Applying two patches by dolorous:
1818736: comment fix for MUT_SAPROVOROUS
1818667: remove redundant MUT_HOOVES check
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2526 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2495 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2448 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
| |
changes but also a few content differences, e.g. removing
information on tricky.des and adding information on some
new features (I think, it's hard to tell what was already
in the older version with all this indenting going on).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2402 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2353 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2344 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
Also update information about Throwing crosstraining.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2325 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
code into Lua utility functions which can be reused by things other than
bazaars). Related changes:
* Portal vault entrances now work if they have destinations ("dst" property)
besides "bazaar" (though it still causes an assert if no matchng
maps for the destination can be found).
* The floor and rock colour for a level are generated once and then stored
in the save file, rather than being constantly regenerated (which means
that bazaar floor colours are now truly random, rather than being tied
to the depth of the bazaar entrance).
* The floor and rock colour for a portal vault (or for any level containing
any vault) can be set with ROCKCOL and FLOORCOL (which currently only
accepts a single colour, unlike COLOUR); there are also Lua functions for
querying and setting the colours.
* Each portal vault level_type_name can have an associated Lua callback
which is called when level generation is complete; it can be used for
things like stair fixup.
I also moved the Halls of Zot rock/floor colour special casing to the
dat/zot.des file, since it was easy once ROCKCOL and FLOORCOL had been
implemented.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2314 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2249 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
| |
Fixed map_lines::clear() not cleaning colour overlay.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2228 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
| |
to be reused must be tagged "allow_dup".
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2213 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
| |
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2171 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
| |
Not adding to 0.3-branch yet in case it needs some tweaks.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2170 c06c8d41-db1a-0410-9941-cceddc491573
|
|
|
|
|
|
|
|
| |
mutation as well as the breathe poison one (patches
1795977, 1797293). All patches by dolorous.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2165 c06c8d41-db1a-0410-9941-cceddc491573
|