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* Document how to override (vi) keys with CMD_NO_CMD_DEFAULT.Johanna Ploog2010-01-161-0/+2
| | | | | no_vi_command_keys.txt doesn't handle targeting or movement on the level map. Should it?
* New change log section: Ranged combat.Johanna Ploog2010-01-141-19/+21
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* Update change log.Johanna Ploog2010-01-141-5/+12
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* New minimap colour option for peaceful monsters, by default same as friendly.Johanna Ploog2010-01-071-2/+4
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* Fix more typos.Johanna Ploog2010-01-061-2/+2
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* Fix a typo, remove some of the more minor changes from the change log.Johanna Ploog2010-01-061-13/+5
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* Update the change log.Johanna Ploog2010-01-061-18/+52
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* Generate aptitudes.txt as part of the build, remove generated file from repo.Darshan Shaligram2010-01-032-147/+51
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* Update Halflings' Shields aptitude in aptitudes.txt.David Lawrence Ramsey2010-01-031-1/+1
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* Update deep elves' crossbow aptitudes.Jude Brown2009-12-311-1/+1
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* Update apt table to remove darts.Jude Brown2009-12-311-34/+34
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* Correct the links used in the tile design documentation.Johanna Ploog2009-12-301-5/+6
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* Replace the old Tiles creation guide with the current wiki version.Johanna Ploog2009-12-301-82/+416
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* Fix a typo.Johanna Ploog2009-12-261-6/+6
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* Basic support for tile recolouring.Enne Walker2009-12-241-0/+9
| | | | | | | | | | | | | | | | | | | | Added %variation, %repeat, %desat, %lum, %hue, %pal, %resetcol commands to rltiles. Also, multiple enum synonyms can now be specified. Documentation on all rltiles commands is forthcoming. Sorry. Added coloured variations for a number of floor and wall tiles, removing duplicate source art where it made sense. The variations probably need some adjusting to look less like fruit salad. COLOUR in a vault specification will now automatically try to pick coloured variations of basic floor and rock wall tiles by default. It will also pick coloured variations of any tiles specified by FTILE/RTILE/TILE. I'll leave it as an exercise for due to generalize this to features and monsters. tile_dngn_coloured (and corresponding functions for other tile sheets) can be used to look up coloured variations for a given tile index.
* A giant one-space typo.Adam Borowski2009-12-201-1/+1
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* Make KMASK: c = no_wall_fixup work. (nrook)Jude Brown2009-12-191-0/+2
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* Allow vaults to specify door tiles sets.Jude Brown2009-12-191-0/+4
| | | | | | | | | In this instance, you need at least two tiles (closed, open), and up to nine (detected, closed, gateway left open, middle open, right open, closed, left closed, middle closed, right closed), and these should always include the "no_random" option. This also doesn't properly deal with detected doors.
* Update spell hunger documentation.Robert Vollmert2009-12-171-1/+2
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* Move spl-dat.txt to docs/obsolete, remove docs/historical.Eino Keskitalo2009-12-161-0/+0
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Tweak 'tile:' specifier for monsters.Jude Brown2009-12-161-6/+6
| | | | | | No longer automatically prepends 'mons_', as this is not a standard. Instead, generates an error for invalid tiles. Update documentation and uses.
* Use the trap_prompt option to decide whether disarming traps prompts you.Johanna Ploog2009-12-131-5/+5
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* Describe good_neutral monsters differenly from neutral (hostile to you) ones.Adam Borowski2009-12-131-3/+2
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* Allow setting monster's friendliness with att:XXX.Adam Borowski2009-12-121-0/+8
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* Overriding monster tiles in vault definitions.Jude Brown2009-12-101-0/+10
| | | | | | | | It is now possible to specify a tile for monsters when specifying monsters in vault definitions. The syntax is "tile:<tile name>". All tiles that don't start with "mons_" will have this prefixed, therefore "tile:giant_bat" will become "tile:mons_giant_bat", but "tile:mons_rat" will remain unchanged.
* Some additions and changes to changelog.David Ploog2009-12-091-6/+8
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* More additions to the change log.Johanna Ploog2009-12-091-7/+23
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* Massively expand tile functionality in vault definitions.Jude Brown2009-12-091-0/+12
| | | | | | | | | | | | | | | | | | | | | | | | This commit creates a new specifier for vaults: "TILE". Used much in the same way as COLOUR, it can apply any specific tile to a feature. Example syntax is specified in the syntax file, but copied here for clarity: TILE: x = wall_flesh Identical to FTILE and RTILE in syntax, but closer to COLOUR in functionality. Instead of replacing the floor or relevant rock tiles, this can be used to replace the tile used for any specific feature. This can be used in combination with FTILE and RTILE to change the appearance of features. It can only be used with previously specified tiles, however. Like COLOUR and FTILE, this should be used sparingly and to good effect. Please, feel free to update vaults to use this! We want to ensure that tiles players get the same experience as ASCII players do. This is only the first stage in a push for greater flexibiltiy through tiles, but hopefully it'll have a good impact.
* More additions to the changelog. Still more to come!Johanna Ploog2009-12-081-3/+23
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* Allow vaults to create specifically themed randart books.Jude Brown2009-12-081-2/+32
| | | | | It is basically a simple wrapper onto spl-book.cc's make_book_theme_randart. More documentation can be found in syntax.txt.
* Add missing changes to change log. More to come!Johanna Ploog2009-12-081-4/+25
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* New monster props "speech_func" and "shout_func"Matthew Cline2009-12-071-0/+15
| | | | | | MonPropsMarker can be used to set "speech_func" and "shout_func" on a monster, functions which return a string to be used as the monster's speech/shout message.
* Fix typo in the change log.Johanna Ploog2009-12-071-1/+1
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* Add more stuff to the change log, drawing on the wordpress Playtesting posts.Johanna Ploog2009-12-071-10/+46
| | | | | | Still doesn't include everything (for which I'll check the change log later) but does include some changes that are too minor to be included in the release notes. As usual, the "Highlights" are extremely subjective.
* Chop changelog into topic based portions.Johanna Ploog2009-12-061-53/+81
| | | | | I haven't included anything new (or thrown out existing mentions), just changed the ordering and, occasionally, phrasing.
* Update monsters documentation: dur, sum, seen, and 0/8/9.Jude Brown2009-12-061-2/+28
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* Add further door_XXX properties for opening, closing, etc.Jude Brown2009-12-061-0/+23
| | | | | See documentation. This is somewhat hackish (or at least, hackier), but I think there's a precendent for it at least.
* Document maximal viewport settings.Robert Vollmert2009-12-051-2/+2
| | | | | Going over the limits causes startup warnings now because the code uses INT_OPTION.
* Tweak info on removed P and R glyphs.Eino Keskitalo2009-12-051-2/+2
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Fix typo, add section on 'wall_hit'.Jude Brown2009-12-051-1/+6
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* Reduce minimum message window height to 5.Robert Vollmert2009-12-031-1/+5
| | | | | | | | | | This is FR 2814313. This required adding a new option msg_min_height defaulting to 6 to keep the same default layout. I don't believe anything requires a message window of more than 5 lines (acquirement is fine with that).
* Remove FPROP_FORCE_EXCLUDE.Robert Vollmert2009-12-021-3/+0
| | | | | It's not used anymore, and has issues, such as revealing information on the level map.
* Mentio how to colour staircases in options guide.David Ploog2009-12-011-0/+3
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* Fix typo.Eino Keskitalo2009-11-301-3/+3
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Add process.txt, which explains how Stone Soup is developed.Eino Keskitalo2009-11-301-0/+142
| | | | | | | | | Could still be improved with at least the following: * The process of a proposal/patch making its way into into the game * Versioning: use of agendas for major versions; only fixes for minor versions And of course, needs to be updated for the new Mantis/Wiki once it's official. Feedback welcome!
* Optionally display message window at top of terminal.Robert Vollmert2009-11-291-1/+6
| | | | | | | | | | | | Set messages_at_top=true to use. This is not quite aesthetically pleasing since character name and title which form a kind of heading for the screen are now in the middle. It might be better to display them in an extra line across the top. Also, the layout should really be moved out to lua and made completely user configurable.
* Change mapgrd and mapbld funcs to be 0-indexed.Enne Walker2009-11-291-2/+2
| | | | | | | | | All the other dgn and map functions in Crawl are 0-indexed, so this makes everything more consistent. I've changed all the uses in the master branch, but if you're using these functions in another branch (dpeg and due), then you'll need to adjust all your coordinates to match.
* Documentation for star_item and superb_item.Jude Brown2009-11-291-0/+2
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* Subvaults.Enne Walker2009-11-281-0/+99
| | | | | | | | Vaults can now include other vaults as a part of their definition. These subvaults are currently included by tag only and replace glyphs in their parent vault. See documentation for more details. Vault:8 has been modified to use subvaults.
* Add an option to draw the player cursor manually.Robert Vollmert2009-11-281-1/+7
| | | | | | | | | | | | | Set use_fake_player_cursor = true to use this. This allows defaulting the cursor to off, which means less cursor blinking say when travelling. This patch also moves the cursor control closer to where it's used, so that the cursor is only turned on for actual input prompts. I've definitely missed some prompts here: almost anything that prompts for a single character and reads it using getch() will not have a cursor with use_fake_player_cursor set at the moment.