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* Add "forget level" command to manual, and change wording ofj-p-e-g2007-10-241-0/+1
* Fixed bad play time format in character dump, removed turns_by_place and kill...dshaligram2007-10-241-8/+14
* Adding Vampire aptitudes to tables.txt (Bug 1816344). j-p-e-g2007-10-231-3/+6
* Menu tagging corrections + docs + initfile (David)haranp2007-10-201-15/+29
* Updated CREDITS.dshaligram2007-10-121-11/+11
* Updating level-design.txt (done by David), mostly spacingj-p-e-g2007-10-091-506/+511
* Allow overriding monster colours in map specs using col:<newcolour>.dshaligram2007-10-071-1/+7
* Discarding unused .des files.dshaligram2007-10-061-4/+0
* Add documentation for weapon noises and update comments.j-p-e-g2007-10-042-4/+34
* Moved all of the bazaar specific logic/code to dat/bazaar (or turned thezelgadis2007-10-041-1/+11
* Updating description for "freshness" sorting option.j-p-e-g2007-09-281-6/+5
* Updated level-design.txt for COLOUR.dshaligram2007-09-271-0/+15
* All vaults are now "uniq" (one-use-per-game) by default. Vaults that wantdshaligram2007-09-261-7/+10
* Oops, '\' is the glyph for staves on Windows.zelgadis2007-09-211-1/+1
* Can now search the description database by name (keyword) with '?/'.zelgadis2007-09-211-2/+5
* Cleanup of manual (patches 1798238, 1798239) and of claw j-p-e-g2007-09-201-11/+13
* Inscribing an item with "=p" will, for Nemelexites, prevent just that itemzelgadis2007-09-201-4/+12
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-191-3/+70
* Introduces three new wall types, translucent versions of the normalzelgadis2007-09-191-0/+3
* Removed detailed_hunger option, the hunger states near starving, veryzelgadis2007-09-191-6/+0
* Added new commands "re-do previous command" (bound to `) and "repeatzelgadis2007-09-191-1/+6
* Hopefully repeat my previous changes for trunk:j-p-e-g2007-09-182-89/+183
* Added talk_visual to list of channel names in initfile.cc. Also updatedzelgadis2007-09-171-4/+14
* A handful of new game options:zelgadis2007-09-171-3/+45
* Updating documentation. (David)j-p-e-g2007-09-162-2/+13
* Yet another change to monster speech and silencing...j-p-e-g2007-09-161-0/+227
* Add dump sections for branch/area details for turns andzelgadis2007-09-161-2/+3
* Add trap_item_brand that behaves like stair_item_brand.j-p-e-g2007-09-131-1/+5
* Applying patches 1793701 (dolorous), 1793683 and 1793679 j-p-e-g2007-09-131-1/+7
* Updating manual. (David)j-p-e-g2007-09-111-11/+31
* Nuke a compilation warning on Windows.j-p-e-g2007-09-041-0/+1
* More general stuff.j-p-e-g2007-09-041-0/+15
* A few small changes:j-p-e-g2007-09-031-2/+2
* Implementing patch 1772497 (improvement to runrest.lua byj-p-e-g2007-09-031-1/+4
* Implementing patch 1783079 (improved inscriptions) byj-p-e-g2007-09-021-0/+4
* Implemented patch 1773718 (improved wizard commands) andj-p-e-g2007-09-021-3/+35
* A few minor changes.j-p-e-g2007-08-251-1/+1
* Added verbose hiscore output to char_dump, andj-p-e-g2007-08-222-6/+8
* Manual update (David).dshaligram2007-08-121-221/+250
* Added spears to fire order, & as an alias for X in autopickup option, removeddshaligram2007-07-302-21/+10
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-7/+7
* Added support for colon-prefixed Lua one-liners in .crawlrc, documented dshaligram2007-07-241-6/+46
* Allow NetHack-style OPTION=foo,!bar,baz:x lines.dshaligram2007-07-241-15/+31
* Allow monster symbols to be customised using the mon_glyph option.dshaligram2007-07-231-1/+40
* Updated level-design.txt with a mention of markers.dshaligram2007-07-211-0/+72
* Updated level-design.txt.dshaligram2007-07-211-18/+32
* [1752536] fire_order is now smarter.dshaligram2007-07-121-3/+12
* Superior minivault handling. Minivaults without floor padding are finallydshaligram2007-07-092-30/+33
* Transformation cleanup.haranp2007-07-091-1/+1
* Update Gladiator description in the manual.dshaligram2007-07-051-5/+5