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* Fixed broken compile on DOS and Windows.dshaligram2007-06-201-4/+4
* Experimental mouse support for ncurses (enable with mouse_input=yes indshaligram2007-06-201-0/+1
* [1635047] Beams should not affect monsters that are dead.dshaligram2007-06-151-3/+4
* Fixed mass confusion working only on natural creatures (cbus).dshaligram2007-06-141-33/+43
* [1589849] Enabled ! in targeting mode to aim beams at a specific spot.dshaligram2007-06-031-63/+88
* This is an experimental attempt at selecting more intuitive beams fordshaligram2007-06-021-7/+16
* Preliminary integration of Zooko's Xom patch (untested).dshaligram2007-05-281-3/+3
* monam(), moname() and ptr_monam() are gone.haranp2007-05-191-11/+11
* Amulet of inaccuracy now affects beams.haranp2007-05-071-0/+7
* Spell power strings now reflect power caps.haranp2007-05-071-1/+1
* Zappiness type safety.haranp2007-05-071-3/+3
* Type safety, cast cleanups, etc.haranp2007-05-011-23/+24
* Implemented 1708500, generate a message when an item is lost in the depths.haranp2007-04-271-2/+8
* Cleaned up a lot of code which was using info[] to use mprf() directlyharanp2007-04-231-23/+13
* Eliminated it_name(), in_name(), item_name(). The function to use isharanp2007-04-211-1/+0
* Magic-immune monsters are now "unaffected" by enchantments instead ofharanp2007-04-161-9/+11
* Fixed monsters that are not in sight being identified by name if they'redshaligram2007-04-111-6/+1
* Ice statues are no longer vulnerable to disintegration.dshaligram2007-04-111-13/+4
* Allow player ghosts to use corona.dshaligram2007-04-101-0/+16
* Added ice statues.dshaligram2007-04-091-11/+34
* Implemented Erik's invisibility proposal:dshaligram2007-04-071-1/+18
* A successful cast of ensorcelled hibernation now lasts at least one turn.dshaligram2007-04-051-0/+6
* Updated build instructions for DOS, Windows, Linux.dshaligram2007-04-051-1/+1
* Eliminate a (spurious) valgrind warning.haranp2007-04-031-0/+3
* Jellies now resist acid spit (adapted jlewis' patch).dshaligram2007-04-031-0/+9
* Merged in crawl.akrasiac.org patches (simple messaging, milestones). These takedshaligram2007-03-251-1/+16
* Improve deflect missiles vs blockable missiles. We'll need to rework monsterdshaligram2007-03-231-1/+1
* Cleaned up clouds and threw out the foo_MON values from the cloud enum. Thedshaligram2007-03-221-45/+24
* Cleaned up monster enchantments. Instead of the old enum abuse (ENCH_ABJ_I, II,dshaligram2007-03-211-127/+64
* Added wizmode command to simulate monster vs player combat (&^F).dshaligram2007-03-211-5/+5
* Demonspawn control demon power was ridiculously overpowered, fixed (Juha).dshaligram2007-03-191-1/+4
* Adjusted monster beam to-hit numbers.dshaligram2007-03-181-1/+1
* Tweaked unique code to eliminate the confusing arithmetic on MONS enum values.dshaligram2007-03-161-5/+0
* [1678085] Fixed efreet message sequence (Erik).dshaligram2007-03-111-9/+9
* Make shields more likely to block missiles, a little less likely to block meleedshaligram2007-03-101-11/+8
* Kill hard tabs.dshaligram2007-03-061-1/+1
* Revert Makhleb to the old behaviour of accepting collateral kills.dshaligram2007-03-051-2/+0
* Apply new evasion correctly for beam dodging.dshaligram2007-03-051-2/+1
* Pass beam killer info to mons_check_pool.dshaligram2007-02-251-1/+1
* Better handling of confused monsters - they can finally accidentally hit otherdshaligram2007-02-251-16/+1
* Monster attack refactoring. Likely to be buggy.dshaligram2007-02-241-7/+9
* Handle monster paralysis as an enchantment instead of the old speed manglingdshaligram2007-02-101-56/+73
* [1632567] Greedy explore now tries to do the Right Thing with mimics.dshaligram2007-02-051-1/+1
* Beam-cycling in direction().haranp2007-01-271-3/+11
* Charmed monsters should not run away from you.haranp2007-01-231-0/+3
* Increased max missile ranges to 12 since the new beaming code tends to pickharanp2007-01-091-2/+3
* Damaging a monster with a draining beam is now considered necromaticharanp2007-01-071-0/+3
* Made Deflect Missiles half as good as it used to be for beams, and madeharanp2007-01-071-11/+8
* [1627743] Indicate when a monster's paralysed (mons_is_paralysed may needdshaligram2007-01-061-10/+15
* Fixed Abyss banishment crash.dshaligram2007-01-021-3/+1