| Commit message (Collapse) | Author | Age | Files | Lines |
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2504 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2496 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2488 c06c8d41-db1a-0410-9941-cceddc491573
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metamethod.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2406 c06c8d41-db1a-0410-9941-cceddc491573
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code into Lua utility functions which can be reused by things other than
bazaars). Related changes:
* Portal vault entrances now work if they have destinations ("dst" property)
besides "bazaar" (though it still causes an assert if no matchng
maps for the destination can be found).
* The floor and rock colour for a level are generated once and then stored
in the save file, rather than being constantly regenerated (which means
that bazaar floor colours are now truly random, rather than being tied
to the depth of the bazaar entrance).
* The floor and rock colour for a portal vault (or for any level containing
any vault) can be set with ROCKCOL and FLOORCOL (which currently only
accepts a single colour, unlike COLOUR); there are also Lua functions for
querying and setting the colours.
* Each portal vault level_type_name can have an associated Lua callback
which is called when level generation is complete; it can be used for
things like stair fixup.
I also moved the Halls of Zot rock/floor colour special casing to the
dat/zot.des file, since it was easy once ROCKCOL and FLOORCOL had been
implemented.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2314 c06c8d41-db1a-0410-9941-cceddc491573
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of reuse of static buffers (Iaido).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2288 c06c8d41-db1a-0410-9941-cceddc491573
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teleport control from the C++ code into the vault .des files. This is
done with the additions of two things:
* Changeable, persistent per-level and per-branch flags which affect
game play.
* Dungeon events for the killing of monsters, picking up of objects
and changing of features.
The current level and branch flags are for teleport control
prevention, making a level unmappable (like the Abyss or a Labyrinth),
and preventing magic mapping from working (like the Abyss or a
Labyrinth).
Some related changes:
* The new .des header KMASK allows for dungeon grid masks like
no_monster_gen to be applied to specific symbols rather than the
entire vault.
* If the wizard mapping command (&{) is used in a place which is
unmappable, it will ask if you wish to force the area to be mappable
(so you can see what an entire Labyrinth or Abyss level looks like
without having to hack the source).
* A new wizard-mode level-map command, 'T', will teleport the player
to wherever the cursor is pointing.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2146 c06c8d41-db1a-0410-9941-cceddc491573
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rock wall, stone wall and permanent rock wall. These are for use in
vaults, and are never randomly generated. Magically translucent
versions of the normal wall types are used, rather than glass, so we
don't have to figure out how glass would react to things like digging
and Shatter, but can re-use the code for the normal wall types.
I've tried to fix all the places where the old code assumes that any
square which is visible to the player has no walls between it and the
player, but I've probably missed lots; this will require a lot of play
testing before its ready for non-developers.
viewwindow() now has two calls to losight(), the second one
determining what squares would be visible if all translucent walls
were made transparent, so that there's a quick way to see if there's
any translucent walls between the player and a square. This second
call to losight() doesn't cause any noticeable slowdown for me, but it
might on an older system.
Other than viewwindow() making a second call to losight(), there
shouldn't be any changes to game-play or game-logic if there aren't any
translucent walls around.
The wizard blinking command (&b) has been changed so that it ignores
all normal restrictions except for needing to see the target square and
not landing on monsters; if the player lands on a wall square it's
changed to floor. Wizard blinking also doesn't increase magical
contamination.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2145 c06c8d41-db1a-0410-9941-cceddc491573
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crawl_environment, player and monsters classes have been left in
externs.h, which necessitates that all of the enums references by
those classes stay in enums.h, since you can't forward declare an
enum. However, it's a start.
Also, portions of misc.{cc,h} have been split off into traps.{cc,h},
place.{cc,h} and terrain.{cc,h}
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2095 c06c8d41-db1a-0410-9941-cceddc491573
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1795373: level-2 carnivorous mutation gets another
description to differentiate the levels
1795116: more levitation cleanups (using you.flies())
1794858: cleanup for vampires and fangs mutation
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2092 c06c8d41-db1a-0410-9941-cceddc491573
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All floor squares around shops (in bazaars) get coloured
yellow. (David likened this to light flooding the street.)
Lava on red floor get converted to water, and deep water on
blue floor is substituted by lava or shallow water.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2074 c06c8d41-db1a-0410-9941-cceddc491573
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s/SK_RANGED_COMBAT/SK_THROWING
Only thrown weapons, darts and slings train Throwing
and benefit from this skill. Added Slings/Throwing and
Darts/Throwing to the cross training pairs in skill2.cc.
For most cases ranged combat could be simply replaced with
throwing. For some, such as effSkill in item_use.cc or
starting skills I tried to choose reasonable replacements.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2070 c06c8d41-db1a-0410-9941-cceddc491573
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Other small changes:
- default yesno for renouncing religion to 'n'
- plants and fungi aren't "interesting", even when OOD
- added WIZ designator to listed saved characters
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2031 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1970 c06c8d41-db1a-0410-9941-cceddc491573
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KFEAT: feature names are now as in the dungeon_feature_type enum.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1930 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed broken dungeon connectivity checks.
Include math lib in Lua interpreters.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1924 c06c8d41-db1a-0410-9941-cceddc491573
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10 + random2(40) turns. Rareness roughly equivalent to levitation. This is
FR 1756363. The potion does *not* give MR.
Rewrote some vampire potion handling, including some changes: e.g. vampires
can now be paralysed by potions of paralysis (I don't see why they shouldn't be.)
For now there is no status message for fire/cold resist; will change soon.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1918 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1882 c06c8d41-db1a-0410-9941-cceddc491573
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in some more detail (a LOT more detail for potions).
Where to add this for crawlrc?
Also, while I appreciate being listed as author of
trapwalk.lua, I'd rather not have my email address shown.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1881 c06c8d41-db1a-0410-9941-cceddc491573
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there are a few traces of things I've changed
(that I've included and then commented out).
There's still lots of stuff to be added, but they
should be playable right now. I notice that their
vampiric bite attack needs to be made more
probable. Feel free to comment on anything that
looks weird, is plain wrong, or goes against the
spirit of Crawl/Stonesoup.
Positive feedback will be appreciated as well. :)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1870 c06c8d41-db1a-0410-9941-cceddc491573
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wraiths and orc sorcerers.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1845 c06c8d41-db1a-0410-9941-cceddc491573
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can use matches like <Short Blades.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1832 c06c8d41-db1a-0410-9941-cceddc491573
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due to an accidental import circa 0.1). I've left hides closer to the 4.1.2 AC.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1689 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed some inconsistencies in the handling of Lua errors.
Tweaked the lexer to allow spaces before Lua chunk prefixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1676 c06c8d41-db1a-0410-9941-cceddc491573
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after map transforms are applied.
Fixed conflicts in bison grammar.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1669 c06c8d41-db1a-0410-9941-cceddc491573
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.dsc to save on compile time (at the expense of larger .dsc files).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1663 c06c8d41-db1a-0410-9941-cceddc491573
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at start of game, before any maps are loaded, and does not run in the context
of any specific map.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1654 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1651 c06c8d41-db1a-0410-9941-cceddc491573
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.des file so that level-designers can find the lines that are causing the
problem.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1641 c06c8d41-db1a-0410-9941-cceddc491573
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parsed only once (unless they're modified again). Crawl also keeps only map
stubs in memory (name, place, orient, tags) and loads the map body only when it
is actually selected by the dungeon builder.
This probably breaks the Windows build, will be fixed soonish.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1637 c06c8d41-db1a-0410-9941-cceddc491573
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Lua (Lua code can be embedded with {{ <lua code here> }} constructs) that is
run to produce the final map.
Some maps may be broken, this is untested, lots more work needs to be done.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1629 c06c8d41-db1a-0410-9941-cceddc491573
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Removed references to base.lua from init.txt, and the other lua files.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1623 c06c8d41-db1a-0410-9941-cceddc491573
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User-script dofile and loadfile check for "clua" anywhere in the file name and
refuse to load the file in that case; only core Crawl code can load Lua files
from clua/*.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1622 c06c8d41-db1a-0410-9941-cceddc491573
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use datafile_path, and cannot use shell metacharacters (not that it matters)
and ../ paths. Multiple loading is not prevented; we could probably add another
function that does that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1614 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1613 c06c8d41-db1a-0410-9941-cceddc491573
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.crawlrc).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1610 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1607 c06c8d41-db1a-0410-9941-cceddc491573
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(Necessary to make Lua usable on public servers.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1605 c06c8d41-db1a-0410-9941-cceddc491573
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stair_item_brand is set (defaults to reverse).
Fixed compile error in clua.cc (oops).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1499 c06c8d41-db1a-0410-9941-cceddc491573
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[1595846] Fixed turnloss for evoking an item that's not evokable.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1498 c06c8d41-db1a-0410-9941-cceddc491573
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The replacement is str_monam() and mons_type_name().
str_monam() should probably be folded into actor::name. I think.
Deaths from zombies, skeletons and simulacra will not handle the
name correctly; needs a further hack.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1484 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1477 c06c8d41-db1a-0410-9941-cceddc491573
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shopping.cc (Haran).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1395 c06c8d41-db1a-0410-9941-cceddc491573
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Flushed out a few bugs as a result, specifically:
1. Some monsters (e.g., orcs) can now get blowguns as they were intended to
(look at the makeitem.cc change);
2. Acquirement will no longer attempt to give you the books of minor magic
if you've found them (look at the effects.cc change.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1374 c06c8d41-db1a-0410-9941-cceddc491573
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now item_def::name().
Cleaned up a lot of code in the process.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1341 c06c8d41-db1a-0410-9941-cceddc491573
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Lua-conditionalised search patterns.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1320 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1319 c06c8d41-db1a-0410-9941-cceddc491573
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scripts.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1309 c06c8d41-db1a-0410-9941-cceddc491573
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Monster spells now use spell_type instead of the old mon_spell_type.
Fixed buggy behaviour when banished from Labyrinth.
DGL_WHEREIS was not including current time, fixed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1275 c06c8d41-db1a-0410-9941-cceddc491573
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is not retroactive, it only affects items that are created after the option is
set.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1072 c06c8d41-db1a-0410-9941-cceddc491573
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