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path: root/crawl-ref/source/dat/clua/dungeon.lua
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* Fix Shoal:$ generation bugs: stairs could be surrounded by deep water, hut en...Darshan Shaligram2010-01-051-1/+32
* dungeon.lua: dgn_set_persistent_var()Matthew Cline2009-11-131-0/+4
* Lua distance bindings, Volcano tweaks, FogMachine message tweaks.Jude Brown2009-11-011-0/+6
* Complete rename to mapgrd.Robert Vollmert2009-10-211-2/+2
* Lua map improvements.Enne Walker2009-10-181-9/+15
* Scrolls and cure mutation can come up in ziggurats.David Ploog2009-10-091-1/+28
* Milestones for entering Ice Cave, Sewer and Ossuary. Document making these fo...evktalo2009-07-201-2/+2
* On a crash, do consistency checking on the level's markers, dump the level'szelgadis2009-01-281-1/+6
* Fixed slow ziggurat level build, fixed ziggurat dismissals of simulacra resul...dshaligram2008-11-281-0/+8
* Attempt to place ziggurat loot vault inside the ziggurat. If the vault doesn'...dshaligram2008-11-261-7/+49
* Place external loot chamber for ziggurat levels with jellies.dshaligram2008-11-251-0/+12
* Add pillars to ziggurat, more utility functions for Lua to handle maps.dshaligram2008-11-241-1/+17
* More steps toward ziggurats.dshaligram2008-11-231-5/+100
* Spadework for ziggurats and other multilevel portal vaults.dshaligram2008-11-201-0/+38
* Move Slime:6 wall change to lair.des Lua. The slimy rune is now guaranteed.dshaligram2008-03-311-0/+33
* Updated level-design.txt.dshaligram2007-07-211-0/+1
* Added any_glyph_connected() and has_exit_from_glyph() Lua functions for leveldshaligram2007-06-271-1/+10
* Added glyphs_connected and friends for maps to test connectedness of pointsdshaligram2007-06-271-0/+42
* Added support for a validation hook for maps to check if they're A-Ok.dshaligram2007-06-261-18/+39
* Hackily rewrite Lua chunk errors to reflect line numbers from the originaldshaligram2007-06-241-2/+2
* Step 1 of .des file Lua-isation. The dungeon compiler converts .des files todshaligram2007-06-231-0/+41