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path: root/crawl-ref/source/dat/clua/luamark.lua
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* MonPropsMarker: set hash properties on monstersMatthew Cline2009-11-131-0/+1
* Remove lm_func.lua and FunctionMachines.Jude Brown2009-11-071-1/+0
* lmark.synchronized_markers(): apply one marker's effects to multiple points s...Darshan Shaligram2009-10-311-1/+2
* FunctionMachines: call a specified Lua function when certain conditions are m...Jude Brown2009-10-251-0/+1
* Observerable/observer-ish pattern for Lua markersMatthew Cline2009-10-221-0/+2
* Lua marker to create monsters on triggeringMatthew Cline2009-10-161-0/+1
* Clean up TimedMarker to inherit from OneWayStair. Breaks saves.dshaligram2008-11-251-6/+6
* If a map marker has the property "connected_exclude" then it will bezelgadis2008-07-081-0/+1
* Added fog machine Lua map markers. Needs a C interface to make it usablezelgadis2007-10-181-0/+1
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-191-0/+1
* Reworked Bazaars as a special case of portal vaults. The level-type is nowdshaligram2007-07-271-6/+3
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-0/+88