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* Some vault tweaks (Mu).Jude Brown2009-12-311-1/+1
| | | | | | | | | | Hourglass is supposed to look like an hourglass, with the gold in the bottom, hence it should have the no_hmirror tag (it already has no_rotate). Likewise, with the glyph change of giant cockroaches, the special (low-chance) 'C/crawl' starting vault would occasionally read 'C/crswl'. Removed the giant cockroach from the moster list.
* Provide another pillar for dancing in the forest entry vault.Eino Keskitalo2009-12-161-2/+2
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Fix a few more "grey snake" -> "anaconda" references.David Lawrence Ramsey2009-12-161-1/+1
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* Split a KMASK line into two; why this helps remains an issue.Adam Borowski2009-12-031-1/+2
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* Replace door force_exclude in david_entry_070 with door marker.Robert Vollmert2009-12-021-1/+5
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* Remove obsolete force_excludes.Robert Vollmert2009-12-021-1/+0
| | | | | The cloud autoexcludes should take care of these, if I'm not mistaken.
* Rename "firedrake" to "fire drake".Jude Brown2009-12-021-1/+1
| | | | | | This brings it in line with all the other "drake" monsters: "swamp drake", "death drake", etc. I don't believe this change is contentious, and I hopefully haven't broken tiles build.
* dat/entry.des: elemental_entry excludes/warningsMatthew Cline2009-11-121-3/+5
| | | | | | | | | Remove vault-placed exlcudes from the elemental entry vault, and instead put warnings on the secret doors. When the secret doors pop open after they're detected, the player will be notified of the opening-prompt placed on them, and asked if they wish to put a travel-exclude on top of the door. If users ignore that warning and wander in anyways, they were adequetly warned.
* Un-hyphenate ogre-mage, for consistency with other mage types.David Lawrence Ramsey2009-11-061-1/+1
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* Lua builder funcs act on map_lines, not grd.Enne Walker2009-11-021-2/+2
| | | | | | | This lets regular vaults use the same Lua functions that layout vaults do. Convert functions in l_dgnbld that acted on grd. Update layout vaults to use these new functions. Also, remove l_dgn_bf, as all of its functionality is now in l_dgnbld.
* Allow assignment to multiple glyphs at once.Enne Walker2009-10-291-10/+6
| | | | | | All glyph assignment declarations in maps (e.g. COLOUR, KPROP, FTILE) can now assign multiple glyphs simultaneously. This should make some vault definitions less cumbersome. See the doc for more details.
* entry.des: Don't auto-open door to caged monstersMatthew Cline2009-10-251-0/+2
| | | | | | In Caged fury (david_entry_070) force_exclude the door trapping the monsters so that auto-explore won't unleash a swarm of monsters right at the start of the game.
* Tweaks to vaults with harmful clouds.David Ploog2009-10-251-1/+1
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* Tweaks to vaults with harmful clouds.David Ploog2009-10-251-49/+59
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* beh, KMASK doesn't support multiple glyphs per lineAdam Borowski2009-10-231-1/+2
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* No eels in entry vaults, please.Adam Borowski2009-10-231-1/+2
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* Make autoexplore not blunder into the flame in oz_shiori.Adam Borowski2009-10-211-0/+2
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* Lua map improvements.Enne Walker2009-10-181-8/+42
| | | | | | | | | | | | | | | | | | | | The previous dungeon layout.des functions all apply directly to the grid and so are unsuitable for use in vaults. This aims to correct that by providing lua functions that can manipulate maps (of glyphs). grd[x][y] in a .des file can now be used to get and set glyphs in the current map. This should allow for less cumbersome map variations than what you can do with just SUBST and SHUFFLE. To support that, map_def no longer batches up transforms--it applies them all immediately. This resulted in a good bit of refactoring. FTILE/RTILE map commands now support setting the tile for multiple features at once. There are also a small number of new lua functions that apply to maps (map_octa_room, map_smear, and map_extend). Ideally, these will eventually replace the existing builder funcs that work on grd.
* Make forest vaults use grassy FTILE.Adam Borowski2009-10-151-0/+3
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* Forest entry vault: provide a pillar to dance around.Adam Borowski2009-10-141-2/+2
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* A foresty entry vault.Adam Borowski2009-10-141-0/+36
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* A few vault tweaks.dploog2009-08-301-7/+8
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10612 c06c8d41-db1a-0410-9941-cceddc491573
* Use KMASK on entry vault fountains to get rid of unfortunate fish.evktalo2009-08-011-11/+26
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10477 c06c8d41-db1a-0410-9941-cceddc491573
* Replace the non-functional shaft trap in whats_in_store_for_you with a ↵evktalo2009-08-011-1/+1
| | | | | | teleport trap. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10475 c06c8d41-db1a-0410-9941-cceddc491573
* Added the no_monster_gen TAG to all entry vaults which might possibly dploog2009-08-011-12/+12
| | | | | | | feature a fountain. (This can probably be done in a less blunt way.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10474 c06c8d41-db1a-0410-9941-cceddc491573
* Fix typo in previous commit.evktalo2009-07-281-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10450 c06c8d41-db1a-0410-9941-cceddc491573
* Fix david_entry_009 mixed with teleport resulting in awkward stuckiness.evktalo2009-07-281-1/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10448 c06c8d41-db1a-0410-9941-cceddc491573
* Reduce chances to spot the secret doors into the dangerous chambersdploog2009-07-151-3/+3
| | | | | | | of the elemental entry vault. (Zauren) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10217 c06c8d41-db1a-0410-9941-cceddc491573
* Applying Eino's patches renaming snakes and eels.j-p-e-g2009-06-281-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10069 c06c8d41-db1a-0410-9941-cceddc491573
* Added some missing no_monster_gen to entry vaults.dploog2009-06-231-6/+6
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10022 c06c8d41-db1a-0410-9941-cceddc491573
* New entry vault (Lordsloth).dploog2009-06-181-0/+38
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10002 c06c8d41-db1a-0410-9941-cceddc491573
* Add wording fix.dolorous2009-06-101-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9936 c06c8d41-db1a-0410-9941-cceddc491573
* Reviewed all entry vaults; apart from minor improvements, made some entriesdploog2009-06-101-71/+123
| | | | | | | safer. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9935 c06c8d41-db1a-0410-9941-cceddc491573
* * Add Shock/Lightning Bolt to list of spells that don't abort for 'z' ifj-p-e-g2009-05-201-104/+104
| | | | | | | | | | there are no monsters within range. * Give a message if extending a transformation doesn't make it last long enough for the "about to time out" message. * Extension has no effect on Bat Form. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9794 c06c8d41-db1a-0410-9941-cceddc491573
* Fix 2792807: Autoexplore attempting to open doors in bat form.j-p-e-g2009-05-171-108/+108
| | | | | | | Fix 2792782: vaults not initialising blood potions properly git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9790 c06c8d41-db1a-0410-9941-cceddc491573
* [2473043] Adding a rock tile setting for the green crystal/brown wall entry ↵ennewalker2009-04-201-0/+1
| | | | | | vault. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9665 c06c8d41-db1a-0410-9941-cceddc491573
* Repair unbalanced entry vault.dploog2009-03-141-3/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9464 c06c8d41-db1a-0410-9941-cceddc491573
* Restored the original idea of Onia's zoo entry vault.dploog2009-03-011-2/+29
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9300 c06c8d41-db1a-0410-9941-cceddc491573
* Adding some rock and floor tile settings to entry vaults, especially where ↵ennewalker2009-02-141-5/+16
| | | | | | COLOUR was already specified. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9065 c06c8d41-db1a-0410-9941-cceddc491573
* Remove debugging weight from entry vault. (Another oops!)j-p-e-g2009-01-171-1/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8505 c06c8d41-db1a-0410-9941-cceddc491573
* * Tweak FAQ as suggested in FR 2472030.j-p-e-g2009-01-171-0/+1
| | | | | | | | | | * Fix 2515108: stash tracker not being initialized at game start. * Fix 2514024: melded armour hindering melee. * Fix 2512301: =regeneration described as useless for Mummies. * Fix weapon swap prompt when untransforming with monsters in view. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8503 c06c8d41-db1a-0410-9941-cceddc491573
* New entry vaults (Eino).dploog2008-12-151-0/+57
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7839 c06c8d41-db1a-0410-9941-cceddc491573
* Update CREDITS. Some entry vault cleanup.dploog2008-12-121-68/+83
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7814 c06c8d41-db1a-0410-9941-cceddc491573
* General vault improvement (Eino):dploog2008-12-111-112/+88
| | | | | | | | | | | * remove obsolete mention of padding ORIENT:east etc vaults in level_design.txt * remove some of such paddings from vaults * some other general cleanup of vault files * slight changes to some vaults * two new vaults (gargoyle_guard in float.des, rats_and_rats_again in mini.des) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7811 c06c8d41-db1a-0410-9941-cceddc491573
* Fix FR 2354344: entry vaults with many fountains.dploog2008-11-281-0/+5
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7677 c06c8d41-db1a-0410-9941-cceddc491573
* Separate CHANCE and WEIGHT. CHANCE is a probability, WEIGHT is a raw number ↵dshaligram2008-11-191-86/+86
| | | | | | used as a generation weight (i.e. WEIGHT is what the old CHANCE used to be). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7501 c06c8d41-db1a-0410-9941-cceddc491573
* Added vaults (Eino).dploog2008-11-171-1/+18
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7457 c06c8d41-db1a-0410-9941-cceddc491573
* Applying Darshan's new linebreak \ command across the board.dploog2008-10-201-722/+676
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7292 c06c8d41-db1a-0410-9941-cceddc491573
* No more floor inside the hellion island.dploog2008-09-111-1/+2
| | | | | | | More sane entry vault. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6902 c06c8d41-db1a-0410-9941-cceddc491573
* And removing CHANCE: 10000 again. One of these years I'll get it.dploog2008-08-181-1/+0
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6838 c06c8d41-db1a-0410-9941-cceddc491573