| Commit message (Collapse) | Author | Age | Files | Lines |
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you.teleport_to now does most of this in-house, as well as displacement.
The moving of monsters at the location is now no longer necessary.
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These are "ice statue gardens" - the player has to face some to get the loot. In the teleporter version, there's no way to back out except out of the vault. Which is pretty good.
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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Make sure that there are no places where you can retreat into a corridor,
fighting monsters one on one. (Intentionally not applied to the caverns.)
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padding that's not necessary, since the maps look cooler this way. (And their actual shape is often easier to discern.)
Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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Signed-off-by: evktalo <evktalo@users.sourceforge.net>
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This reverts commit 12ec49f4941b83c362269a7a420d0f709c05a6a6.
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Signed-off-by: evktalo <evktalo@users.sourceforge.net>
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generate them earlier in a game where the player doesn't descend to at least D:20 before going to those branches. Use Elf:2-6 to be kind to those who check out Elf:1 early and possibly back away because of the arrival vault.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10556 c06c8d41-db1a-0410-9941-cceddc491573
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* the ice statue onslaught at the beginning of the small caves was contrary to the design goals, toned it down for most maps
* no placing freezing fog on top of the entrance
* make the ice cave zone D:14-20 instead of D:14-24
* don't give the necromancer a redundant wand of cold
* try to place clouds so they don't kill off monsters
* fix a missing milestone
* fix a missing frost giant/ice fiend
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10513 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10478 c06c8d41-db1a-0410-9941-cceddc491573
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for portal vaults in level_design.txt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10348 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9941 c06c8d41-db1a-0410-9941-cceddc491573
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.des files.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9078 c06c8d41-db1a-0410-9941-cceddc491573
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tiles. Most vaults with COLOUR tags now also use FTILE/RTILE.
FLOORCOL, ROCKCOL, FLOORTILE, and ROCKTILE have been renamed to LFLOORCOL, LROCKCOL, LFLOORTILE, and LROCKTILE to emphasize the fact that they are a per-level setting (similar to LFLAGS) and to disambiguate them from COLOUR/FTILE/RTILE.
This change also fixes green water not appearing green outside of the sewers and vaults (like the ice cave) not getting their default tiles set appropriately due to a recent change.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8615 c06c8d41-db1a-0410-9941-cceddc491573
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don't know why I seem to be the only one getting it.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8457 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8378 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8357 c06c8d41-db1a-0410-9941-cceddc491573
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I had to comment out the line set_random_mon_list in icecave.des because
that gave an error "Too many arguments" and I couldn't find any example
where it was already used.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8356 c06c8d41-db1a-0410-9941-cceddc491573
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the desc_long property of the Lua marker. The lets the portal vault code be
enitrely self contained, rather than having to have a portion of the
description in dat/descript/features.txt. Also, in theory each different entry
vault could have its own version of the description, or it could even
programatically vary after the entry vault had been generated (since it can be
a function in addition to a string). Also, since the gate's short feature
description is no longer needed as a key into the features database, the short
description doesn't need to be the same for each entry vault.
The way I put the descriptions into the .des files is a bit clunky, but when I
tried to use the Lua multi-line string quote ([[string]]) each line displayed
by Crawl was indented one space.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8001 c06c8d41-db1a-0410-9941-cceddc491573
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long descriptions of features. For example, "An ice covered rock wall" instead
of "A rock wall". See dat/icecave.des function ice_cave_feat_descs() for
examples.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7992 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7733 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7731 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7730 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7725 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7723 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7714 c06c8d41-db1a-0410-9941-cceddc491573
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tile choice. Vaults can now override the default tileset (walls and floors) for an entire level. This has been pushed to vaults where it makes sense (sewers, ice caves, ziggurats, bazaars, Shoals:5, Zot).
ROCKTILE and FLOORTILE can be used when authoring vaults to set these values, both of which take a single tile name as a string. These values are ignored in console builds.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7700 c06c8d41-db1a-0410-9941-cceddc491573
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depth (and is more generous at shallow depths).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7691 c06c8d41-db1a-0410-9941-cceddc491573
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New portal vault entrance parameter "overmap_note" can be used to
associate a note with a particular entrance on the overmap display.
The overmap display now notes entry fee for each known ziggurat.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7647 c06c8d41-db1a-0410-9941-cceddc491573
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notes (adding an overhead of 4 bytes per note) to be used as the place name
when displaying notes, like this:
34 | Zig:2 | Shot with a bolt by a yaktaur captain (26 damage)
Breaks savefile compatibility.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7621 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7597 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7572 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7567 c06c8d41-db1a-0410-9941-cceddc491573
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Not yet fully finished, but easier to get feedback this way. And also
easy to temporarily block it by removing it's tag from loadmaps.lua.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7566 c06c8d41-db1a-0410-9941-cceddc491573
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