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* Bumped piety cost for brothers-in-arms and greater healing.dshaligram2007-09-271-0/+4
| | | | | | | Added COLOUR: directive to maps to allow custom colouring of features by glyph, and tweaked the strawberry fields variants to use it. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2227 c06c8d41-db1a-0410-9941-cceddc491573
* Added allow_dup to all bazaar and lab maps.dshaligram2007-09-271-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2225 c06c8d41-db1a-0410-9941-cceddc491573
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-191-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | teleport control from the C++ code into the vault .des files. This is done with the additions of two things: * Changeable, persistent per-level and per-branch flags which affect game play. * Dungeon events for the killing of monsters, picking up of objects and changing of features. The current level and branch flags are for teleport control prevention, making a level unmappable (like the Abyss or a Labyrinth), and preventing magic mapping from working (like the Abyss or a Labyrinth). Some related changes: * The new .des header KMASK allows for dungeon grid masks like no_monster_gen to be applied to specific symbols rather than the entire vault. * If the wizard mapping command (&{) is used in a place which is unmappable, it will ask if you wish to force the area to be mappable (so you can see what an entire Labyrinth or Abyss level looks like without having to hack the source). * A new wizard-mode level-map command, 'T', will teleport the player to wherever the cursor is pointing. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2146 c06c8d41-db1a-0410-9941-cceddc491573
* A couple level.des changes. (David)j-p-e-g2007-09-101-7/+7
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2065 c06c8d41-db1a-0410-9941-cceddc491573
* [1771495] Fruit tree minivaults did not substitute placeholder a with floor,dshaligram2007-08-101-0/+2
| | | | | | fixed. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1989 c06c8d41-db1a-0410-9941-cceddc491573
* Modified lair.des (dpeg)j-p-e-g2007-08-041-4/+5
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1965 c06c8d41-db1a-0410-9941-cceddc491573
* Map updates (David).dshaligram2007-07-221-16/+101
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1906 c06c8d41-db1a-0410-9941-cceddc491573
* New temple, oklob Lair entry and random vaults. (David)dshaligram2007-07-181-33/+22
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1895 c06c8d41-db1a-0410-9941-cceddc491573
* Fixed dummy Lair entry (Eino).dshaligram2007-07-181-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1894 c06c8d41-db1a-0410-9941-cceddc491573
* Beogh balancing:dshaligram2007-07-121-40/+40
| | | | | | | | | | | | | | | - Cut Beogh's racial armour bonus. - Reduced weapon damage bonus by 50% at low piety. - Increased smiting food and piety cost. The piety cost may still be too low given how easy it is to gain Beogh piety. Tweaked monster generation, which had become too bland. Reintroduced shoal vault (onia_ninara_012_swampy_vault_shoal) which seems to work now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1844 c06c8d41-db1a-0410-9941-cceddc491573
* Map cleanup (Eino).dshaligram2007-07-111-2/+153
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1840 c06c8d41-db1a-0410-9941-cceddc491573
* Changed Shoal huts (David). More improvements welcome.haranp2007-07-091-16/+24
| | | | | | | | Killed all other Shoal:$ maps for now. Fixed some items not getting noted on pickup. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1810 c06c8d41-db1a-0410-9941-cceddc491573
* Level and database text update (David).dshaligram2007-07-071-5/+39
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1786 c06c8d41-db1a-0410-9941-cceddc491573
* Fix level compiler to validate PLACE: declarations.dshaligram2007-07-061-4/+4
| | | | | | Places are saved as level_ids, not strings. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1776 c06c8d41-db1a-0410-9941-cceddc491573
* Level updates collated by David.dshaligram2007-07-011-0/+608
Fixed DEPTH: not being read correctly, added more map validation. Increased attack speed of ice statues. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1704 c06c8d41-db1a-0410-9941-cceddc491573