| Commit message (Collapse) | Author | Age | Files | Lines |
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Having to scroll through all of the Lair vaults to find the branch ends
for Swamp and Slime, etc, is proving to be quite annoying. The new files
are now quite short, but hopefully we'll end up with new vaults to
add to these branches!
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The tile is left untouched for now.
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With hydra simulacra hibernating in the tunnel to the rune, which itself
is guarded by ice dragons (and occasionally an azure jelly), freezing
clouds and more hydra simulacra! There are also giant fish simulacra and
freezing wraiths.
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This brings it in line with all the other "drake" monsters: "swamp
drake", "death drake", etc. I don't believe this change is contentious,
and I hopefully haven't broken tiles build.
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Name the plants in the "strawberry fields" vaults "strawberry plant"
instead of plain "plant".
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Include new dump section "vaults", which for game-end dumps (or any
wizard-mode dumps) will include a list (by place) of all the vaults
generated in the game.
The savefile now includes a player-associated CrawlHashTable
(you.props), which can be used for storing player information which
doesn't need to be accessed efficiently.
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Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
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In monster generation I collapsed monsters of Lair:1-2 to Lair:1 and Lair:3-4
to Lair:2, with the rest following as usual. Monster weights have *not* been
changed.
The subbranch entrances are now as follows:
Swamp/Shoals: 2-5
Snake : 3-6
Slime Pits : 5-8
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10666 c06c8d41-db1a-0410-9941-cceddc491573
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featuring the altar.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10646 c06c8d41-db1a-0410-9941-cceddc491573
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Reinstate the distinction between minivaults and regular vaults when placing
maps based on PLACE:, because minivaults cannot be placed before the rest of
the level is built.
Change Shoal huts to be picked by tag instead of PLACE.
Allow DEPTH: to use branch:$.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10591 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10069 c06c8d41-db1a-0410-9941-cceddc491573
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F (was granite statue or rarely hostile statue),
P (was non-guaranteed rune),
R (was chance between honeycomb and royal jelly).
Patch by Zaba.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10053 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9902 c06c8d41-db1a-0410-9941-cceddc491573
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ice_spiral_2 complains when created via &L but seems to work fine otherwise.
The new Swamp end may need revision.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9896 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9893 c06c8d41-db1a-0410-9941-cceddc491573
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kept the walls as clear stone rather than diggable clear rock.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9125 c06c8d41-db1a-0410-9941-cceddc491573
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tiles. Most vaults with COLOUR tags now also use FTILE/RTILE.
FLOORCOL, ROCKCOL, FLOORTILE, and ROCKTILE have been renamed to LFLOORCOL, LROCKCOL, LFLOORTILE, and LROCKTILE to emphasize the fact that they are a per-level setting (similar to LFLAGS) and to disambiguate them from COLOUR/FTILE/RTILE.
This change also fixes green water not appearing green outside of the sewers and vaults (like the ice cave) not getting their default tiles set appropriately due to a recent change.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8615 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8614 c06c8d41-db1a-0410-9941-cceddc491573
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I had to comment out the line set_random_mon_list in icecave.des because
that gave an error "Too many arguments" and I couldn't find any example
where it was already used.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8356 c06c8d41-db1a-0410-9941-cceddc491573
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Describe the stone walls making up the vaults in Slime:6 as slime-free rune
carved rocks walls, with the runes mentioning "the royal jelly".
Make the metal and crystal walls of Vault:8 be described as "heavily etched",
with the long description saying that they're covered with etched murals
depecting exactly what is done to theives.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8026 c06c8d41-db1a-0410-9941-cceddc491573
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* remove obsolete mention of padding ORIENT:east etc vaults in level_design.txt
* remove some of such paddings from vaults
* some other general cleanup of vault files
* slight changes to some vaults
* two new vaults (gargoyle_guard in float.des, rats_and_rats_again in mini.des)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7811 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7744 c06c8d41-db1a-0410-9941-cceddc491573
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tile choice. Vaults can now override the default tileset (walls and floors) for an entire level. This has been pushed to vaults where it makes sense (sewers, ice caves, ziggurats, bazaars, Shoals:5, Zot).
ROCKTILE and FLOORTILE can be used when authoring vaults to set these values, both of which take a single tile name as a string. These values are ignored in console builds.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7700 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7659 c06c8d41-db1a-0410-9941-cceddc491573
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and "extra" tags.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7511 c06c8d41-db1a-0410-9941-cceddc491573
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used as a generation weight (i.e. WEIGHT is what the old CHANCE used to be).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7501 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7482 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7457 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7292 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6871 c06c8d41-db1a-0410-9941-cceddc491573
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Added randart weapon name (Rachel).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5489 c06c8d41-db1a-0410-9941-cceddc491573
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fixed being able to lose the royal jelly when banishing it and crash when killing the royal jelly in the Abyss.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4030 c06c8d41-db1a-0410-9941-cceddc491573
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off-level (sorear). TC is also enabled when banishing the royal jelly, which is a bit cheesy...
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4026 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3987 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3384 c06c8d41-db1a-0410-9941-cceddc491573
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Added more control when specifying draconians in maps (any yellow draconian, green draconian knight, any nonbase red draconian, any base draconian, etc.).
Fixed crash when dragon or draconian breathes and the player is unarmed.
Replaced magic number 250 in monster creation with enum constant MONS_PROGRAM_BUG.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3253 c06c8d41-db1a-0410-9941-cceddc491573
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safe, and I'll have a look into the other diffs right away.
What he did:
- replace granite statue with glass walls
- correct mistakes
- add information
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3116 c06c8d41-db1a-0410-9941-cceddc491573
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loading maps, but was being looked up while loading maps.
Removed bad PLACE: that was forcing strawberry fields to appear infallibly on Lair:3.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3018 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2642 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2639 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2412 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2342 c06c8d41-db1a-0410-9941-cceddc491573
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[1804113] Corrected spell order in Practical Magic.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2243 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2236 c06c8d41-db1a-0410-9941-cceddc491573
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