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* Nicer coloration of the strawberry vaults.Johanna Ploog2010-01-171-29/+25
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* Split lair.des into swamp.des, snake.des, slime.des and lair.des.Jude Brown2010-01-171-572/+6
| | | | | | | Having to scroll through all of the Lair vaults to find the branch ends for Swamp and Slime, etc, is proving to be quite annoying. The new files are now quite short, but hopefully we'll end up with new vaults to add to these branches!
* Fix a few more "grey snake" -> "anaconda" references.David Lawrence Ramsey2009-12-161-1/+1
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* Rename guardian nagas to guardian serpents.Adam Borowski2009-12-111-2/+2
| | | | The tile is left untouched for now.
* New Swamp ending: icy swamp.Jude Brown2009-12-041-1/+51
| | | | | | | With hydra simulacra hibernating in the tunnel to the rune, which itself is guarded by ice dragons (and occasionally an azure jelly), freezing clouds and more hydra simulacra! There are also giant fish simulacra and freezing wraiths.
* Fix missed firedrake -> fire drake.Jude Brown2009-12-031-2/+2
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* New fiery Swamp:5 ending.Jude Brown2009-12-031-0/+36
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* Rename "firedrake" to "fire drake".Jude Brown2009-12-021-4/+4
| | | | | | This brings it in line with all the other "drake" monsters: "swamp drake", "death drake", etc. I don't believe this change is contentious, and I hopefully haven't broken tiles build.
* Move most Royal Jelly code to dat/lair.desMatthew Cline2009-11-131-0/+82
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* lair.des: "plant" -> "strawberry plant"Matthew Cline2009-11-071-4/+8
| | | | | Name the plants in the "strawberry fields" vaults "strawberry plant" instead of plain "plant".
* FR 1837856: note vaults generated in dumpMatthew Cline2009-10-261-1/+1
| | | | | | | | | | Include new dump section "vaults", which for game-end dumps (or any wizard-mode dumps) will include a list (by place) of all the vaults generated in the game. The savefile now includes a player-associated CrawlHashTable (you.props), which can be used for storing player information which doesn't need to be accessed efficiently.
* Rename giant brown frog to giant toad (Eronarn). Tiles build not tested.Eino Keskitalo2009-10-151-1/+1
| | | | Signed-off-by: Eino Keskitalo <evktalo@users.sourceforge.net>
* Yank Shoals vaults to a separate file.Adam Borowski2009-10-121-252/+2
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* Shorten Lair to 8 levels. j-p-e-g2009-09-131-17/+17
| | | | | | | | | | | | | | In monster generation I collapsed monsters of Lair:1-2 to Lair:1 and Lair:3-4 to Lair:2, with the rest following as usual. Monster weights have *not* been changed. The subbranch entrances are now as follows: Swamp/Shoals: 2-5 Snake : 3-6 Slime Pits : 5-8 git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10666 c06c8d41-db1a-0410-9941-cceddc491573
* Add Jiyva altar to Slime:6. Also made two small Slime entry vaultsdploog2009-09-091-1/+37
| | | | | | | featuring the altar. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10646 c06c8d41-db1a-0410-9941-cceddc491573
* Fix Shoal:5 not being generated.dshaligram2009-08-221-3/+7
| | | | | | | | | | | | Reinstate the distinction between minivaults and regular vaults when placing maps based on PLACE:, because minivaults cannot be placed before the rest of the level is built. Change Shoal huts to be picked by tag instead of PLACE. Allow DEPTH: to use branch:$. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10591 c06c8d41-db1a-0410-9941-cceddc491573
* Applying Eino's patches renaming snakes and eels.j-p-e-g2009-06-281-2/+2
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10069 c06c8d41-db1a-0410-9941-cceddc491573
* Deprecate various symbols for vault making:dploog2009-06-261-0/+1
| | | | | | | | | | F (was granite statue or rarely hostile statue), P (was non-guaranteed rune), R (was chance between honeycomb and royal jelly). Patch by Zaba. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10053 c06c8d41-db1a-0410-9941-cceddc491573
* Actually generate the rune in Lemuel's Swamp ending.dploog2009-06-061-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9902 c06c8d41-db1a-0410-9941-cceddc491573
* Added a huge number of vaults, all made by Lemuel and using fog generators.dploog2009-06-051-0/+66
| | | | | | | | ice_spiral_2 complains when created via &L but seems to work fine otherwise. The new Swamp end may need revision. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9896 c06c8d41-db1a-0410-9941-cceddc491573
* Add some vaults (due).dploog2009-06-051-0/+38
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9893 c06c8d41-db1a-0410-9941-cceddc491573
* Fix [2612149]: killing the Royal Jelly after drawing Vitrificationharanp2009-02-181-1/+1
| | | | | | | kept the walls as clear stone rather than diggable clear rock. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9125 c06c8d41-db1a-0410-9941-cceddc491573
* Adding FTILE/RTILE vault commands for setting per-glyph floor and rock ↵ennewalker2009-01-201-5/+29
| | | | | | | | | | | tiles. Most vaults with COLOUR tags now also use FTILE/RTILE. FLOORCOL, ROCKCOL, FLOORTILE, and ROCKTILE have been renamed to LFLOORCOL, LROCKCOL, LFLOORTILE, and LROCKTILE to emphasize the fact that they are a per-level setting (similar to LFLAGS) and to disambiguate them from COLOUR/FTILE/RTILE. This change also fixes green water not appearing green outside of the sewers and vaults (like the ice cave) not getting their default tiles set appropriately due to a recent change. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8615 c06c8d41-db1a-0410-9941-cceddc491573
* Added Enne's Shoal ruins.dploog2009-01-201-0/+89
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8614 c06c8d41-db1a-0410-9941-cceddc491573
* Apply Eino's patches 2494428, 2494591 and 2494703. Thanks!j-p-e-g2009-01-091-79/+97
| | | | | | | | | I had to comment out the line set_random_mon_list in icecave.des because that gave an error "Too many arguments" and I couldn't find any example where it was already used. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8356 c06c8d41-db1a-0410-9941-cceddc491573
* Describe the rock walls of the Slime Pit as "slime covered rock wall".zelgadis2008-12-301-0/+7
| | | | | | | | | | | | Describe the stone walls making up the vaults in Slime:6 as slime-free rune carved rocks walls, with the runes mentioning "the royal jelly". Make the metal and crystal walls of Vault:8 be described as "heavily etched", with the long description saying that they're covered with etched murals depecting exactly what is done to theives. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8026 c06c8d41-db1a-0410-9941-cceddc491573
* General vault improvement (Eino):dploog2008-12-111-78/+22
| | | | | | | | | | | * remove obsolete mention of padding ORIENT:east etc vaults in level_design.txt * remove some of such paddings from vaults * some other general cleanup of vault files * slight changes to some vaults * two new vaults (gargoyle_guard in float.des, rats_and_rats_again in mini.des) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7811 c06c8d41-db1a-0410-9941-cceddc491573
* Make the royal jelly's name and pronoun come out right now that it's a unique.zelgadis2008-12-041-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7744 c06c8d41-db1a-0410-9941-cceddc491573
* [2054793] Partial implementation of the request to have COLOUR tags affect ↵ennewalker2008-12-011-4/+5
| | | | | | | | | tile choice. Vaults can now override the default tileset (walls and floors) for an entire level. This has been pushed to vaults where it makes sense (sewers, ice caves, ziggurats, bazaars, Shoals:5, Zot). ROCKTILE and FLOORTILE can be used when authoring vaults to set these values, both of which take a single tile name as a string. These values are ignored in console builds. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7700 c06c8d41-db1a-0410-9941-cceddc491573
* Don't apply Swamp rock fixup inside vaults.dshaligram2008-11-271-53/+37
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7659 c06c8d41-db1a-0410-9941-cceddc491573
* Remove labyrinth entry placement from dungeon.cc, added support for "luniq" ↵dshaligram2008-11-191-2/+1
| | | | | | and "extra" tags. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7511 c06c8d41-db1a-0410-9941-cceddc491573
* Separate CHANCE and WEIGHT. CHANCE is a probability, WEIGHT is a raw number ↵dshaligram2008-11-191-12/+12
| | | | | | used as a generation weight (i.e. WEIGHT is what the old CHANCE used to be). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7501 c06c8d41-db1a-0410-9941-cceddc491573
* Update of the level making guide. Replaced all FLAGS by TAGS.dploog2008-11-181-5/+4
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7482 c06c8d41-db1a-0410-9941-cceddc491573
* Added vaults (Eino).dploog2008-11-171-1/+36
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7457 c06c8d41-db1a-0410-9941-cceddc491573
* Applying Darshan's new linebreak \ command across the board.dploog2008-10-201-75/+102
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7292 c06c8d41-db1a-0410-9941-cceddc491573
* Slightly more Snorg protection in a Lair entry vault.dploog2008-09-031-5/+5
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6871 c06c8d41-db1a-0410-9941-cceddc491573
* Made Slime:6 chamber jellies more rare.dploog2008-06-051-0/+1
| | | | | | | Added randart weapon name (Rachel). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5489 c06c8d41-db1a-0410-9941-cceddc491573
* The royal jelly's death triggers wall change even if it is off-level. Also ↵dshaligram2008-04-011-33/+1
| | | | | | fixed being able to lose the royal jelly when banishing it and crash when killing the royal jelly in the Abyss. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4030 c06c8d41-db1a-0410-9941-cceddc491573
* Slime:6 teleport control is enabled even if you kill the royal jelly ↵dshaligram2008-04-011-1/+1
| | | | | | off-level (sorear). TC is also enabled when banishing the royal jelly, which is a bit cheesy... git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4026 c06c8d41-db1a-0410-9941-cceddc491573
* Move Slime:6 wall change to lair.des Lua. The slimy rune is now guaranteed.dshaligram2008-03-311-1/+30
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3987 c06c8d41-db1a-0410-9941-cceddc491573
* Map and help cleanup (dpeg).dshaligram2008-02-021-32/+73
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3384 c06c8d41-db1a-0410-9941-cceddc491573
* New Zot levels, courtesy Lemuel (David).dshaligram2008-01-121-0/+1
| | | | | | | | | | Added more control when specifying draconians in maps (any yellow draconian, green draconian knight, any nonbase red draconian, any base draconian, etc.). Fixed crash when dragon or draconian breathes and the player is unarmed. Replaced magic number 250 in monster creation with enum constant MONS_PROGRAM_BUG. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3253 c06c8d41-db1a-0410-9941-cceddc491573
* First part of .des changes (courtesy of David). These should bej-p-e-g2007-12-271-4/+4
| | | | | | | | | | | | safe, and I'll have a look into the other diffs right away. What he did: - replace granite statue with glass walls - correct mistakes - add information git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3116 c06c8d41-db1a-0410-9941-cceddc491573
* Fixed maps not loading because monster name cache was initialised only after ↵dshaligram2007-12-071-1/+0
| | | | | | | | loading maps, but was being looked up while loading maps. Removed bad PLACE: that was forcing strawberry fields to appear infallibly on Lair:3. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3018 c06c8d41-db1a-0410-9941-cceddc491573
* Repairing levels for trunk. Whoops...j-p-e-g2007-10-281-1/+1
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2642 c06c8d41-db1a-0410-9941-cceddc491573
* Changed vaults (dploog).j-p-e-g2007-10-281-12/+8
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2639 c06c8d41-db1a-0410-9941-cceddc491573
* New vaults, courtesy bobbens.dshaligram2007-10-101-3/+3
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2412 c06c8d41-db1a-0410-9941-cceddc491573
* Added new maps by bobbens, moved Crypt and Tomb maps to crypt.des.dshaligram2007-10-061-0/+104
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2342 c06c8d41-db1a-0410-9941-cceddc491573
* Reintroduced Slime:6 royal-jelly-death marker.dshaligram2007-09-281-1/+2
| | | | | | [1804113] Corrected spell order in Practical Magic. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2243 c06c8d41-db1a-0410-9941-cceddc491573
* Adding allow_dup tags to several vaults. (David)j-p-e-g2007-09-281-2/+3
| | | | git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2236 c06c8d41-db1a-0410-9941-cceddc491573