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path: root/crawl-ref/source/dat/ossuary.des
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* Make sure an ossuary entry isn't hidden.David Ploog2010-01-031-1/+1
* Add the long description to ossuary.des.Vsevolod Kozlov2009-12-281-1/+8
* Minor modifications of cavernous ossuary (Lordsloth).David Ploog2009-12-271-17/+27
* Make remaining Ossuary entry vault stand out (Eronarn).David Ploog2009-12-081-1/+2
* Fix an odd rock wall.Adam Borowski2009-11-301-1/+1
* Use lm_trig.lua instead of lm_func. lua for msgsMatthew Cline2009-11-011-2/+4
* Persistent table for FunctionMachines. A single table can be passed to multip...Jude Brown2009-10-261-3/+2
* Give some warning of what's to come in ossuary_due_cavern.Jude Brown2009-10-251-1/+4
* Two new ossuary maps (Jude Brown, Vsevolod Kozlov).David Ploog2009-10-041-25/+175
* ossuary_due_mausoleum tweaks from due.evktalo2009-08-181-22/+29
* Place a normal mummy in the pyramid ossuary if Menkaure was already generated.evktalo2009-08-111-16/+16
* Add a new unique mummy, Menkaure, and three new ossuaries. All courtesy of due.evktalo2009-08-111-0/+139
* Milestones for entering Ice Cave, Sewer and Ossuary. Document making these fo...evktalo2009-07-201-2/+13
* Applying Eino's patches renaming snakes and eels.j-p-e-g2009-06-281-1/+1
* Rename Minitomb (a portal vault made by Zaba) to Ossuary.dploog2009-06-241-0/+377