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* Renumber species_type starting from 0.Robert Vollmert2009-10-231-1/+1
* Use species_type/job_type instead of int.Robert Vollmert2009-10-231-4/+3
* Moving data out of newgame.cc.Robert Vollmert2009-10-231-0/+2
* Fsim improvements.dis_astranagant2009-10-231-3/+7
* debug.cc: when doing 'crawl -test', don't redirect stderr to a fileSteven Noonan2009-10-221-1/+1
* Move print_?lua_stack into CLua.Robert Vollmert2009-10-211-2/+2
* Create l_defs.h and move stuff there.Robert Vollmert2009-10-211-0/+1
* Add compilation information to Version namespaceMatthew Cline2009-10-181-1/+31
* Properly print the version number as a string in all cases.David Lawrence Ramsey2009-10-181-3/+3
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-5/+3
* remove unnecessary "version.h" includes, AppHdr.h does it alreadySteven Noonan2009-10-181-1/+0
* Add test for monster placement.Darshan Shaligram2009-10-181-71/+4
* More renaming and reorganization of feature checks.Robert Vollmert2009-10-171-1/+1
* Naming consistency.Robert Vollmert2009-10-171-5/+5
* fix 'DEBUG' macro usage consistencySteven Noonan2009-10-131-4/+4
* project-wide: implement use of platform.h detection macrosSteven Noonan2009-10-101-2/+2
* Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-1/+0
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-2/+0
* Fix debug build where OSX is not #defined.Darshan Shaligram2009-10-011-2/+1
* Various religion-related fixes: Update the player's title when gainingDavid Lawrence Ramsey2009-09-241-2/+2
* Set up a basic testing framework for LOS. ./crawl -test with a full debug bui...Darshan Shaligram2009-09-241-1/+2
* * Also allow Maurice to steal the occasional spellbook or piece ofj-p-e-g2009-09-241-1/+15
* Implement another new unique, this time of my own coding: Maurice the thief.j-p-e-g2009-09-221-0/+1
* * Fix wizmode autoexplore (used for debugging) not nuking traps, as itj-p-e-g2009-09-201-5/+5
* Add monster-specific rotting resistance.dolorous2009-09-201-2/+3
* Implement part of [2837033]: Randomize colors, resistances, and attack dolorous2009-09-181-2/+3
* And really fix it this time.dolorous2009-09-181-2/+2
* And display the sticky flame boolean properly.dolorous2009-09-181-1/+1
* Display acid and sticky flame resistance in the debugging stethoscope.dolorous2009-09-181-2/+5
* Add a check for whether a monster with water habitat can reach thej-p-e-g2009-09-171-3/+3
* Simplify further.dolorous2009-09-171-3/+2
* Add the most recent version of Adam's kraken patch into trunk.j-p-e-g2009-09-171-1/+27
* * Fix 2860301: armour acquirement failing when transformed.j-p-e-g2009-09-171-2/+2
* Remove the debugging routine to give a corpse to a monster, as it no dolorous2009-09-081-16/+1
* Prevent "make item by name" wiz command from crashing if the string enteredzelgadis2009-08-191-1/+1
* As per FR 2837779, change Forescry to Phase Shift (Trl). Same level,j-p-e-g2009-08-141-1/+1
* FR 2819565: Abort when trying to read a known ?blinking or ?teleportation j-p-e-g2009-08-131-4/+4
* * Fix capitalization is staff description (2832393).j-p-e-g2009-08-071-2/+3
* sExperimentally tweak armour acquirement to give out more equipment forj-p-e-g2009-08-061-0/+3
* Make fish on dry land (due to Feawn's Sunlight power) flop about andj-p-e-g2009-07-211-2/+2
* Add the Slime god as per n78291's (Shayne?) patch. Thanks! :Dj-p-e-g2009-07-181-5/+6
* Detected secret doors are now treated as a distinct new door type, soj-p-e-g2009-07-111-1/+2
* Let god-given mutation effects override the mutation resistance mutation dolorous2009-07-111-1/+1
* Fix [2813672]: Eliminate use of non-standard C function strcasestr().dolorous2009-06-291-1/+3
* * Moved most hard-coded non-standard unrandart behaviour to art-func.h,zelgadis2009-06-271-5/+18
* Replace "is_random_artefact()" with "is_artefact()" in a few places wherezelgadis2009-06-251-2/+7
* First part of the merger of fixed artefacts into unrandom artefactszelgadis2009-06-251-72/+26
* Another step on the way to player doll customization. Including somej-p-e-g2009-06-181-0/+8
* * More steps on the path to reintroducing player doll customization.j-p-e-g2009-06-171-0/+3
* Apply my recent commits to trunk.j-p-e-g2009-06-141-0/+12