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* Added an actual vector version of CrawlHashTable, and removed the codezelgadis2007-10-091-59/+57
* Applying dolorous' latest patch (1806451), mostlyj-p-e-g2007-10-081-1/+1
* Added class CrawlHashTable, a savable/loadable string-keyedzelgadis2007-10-081-266/+771
* Oops, check_buggy_deck() was itself buggy; fixed.zelgadis2007-10-011-6/+9
* The player now dies if the Focus card causes any stat to go below 1.zelgadis2007-10-011-1/+37
* Oops, had some code placed after a "return" statement; why didn't thezelgadis2007-10-011-1/+1
* Some paranoia checks for buggy decks when evoking or stacking them.zelgadis2007-10-011-0/+166
* The Shuffle card now kills the player if any stats are lowered belowzelgadis2007-10-011-1/+37
* Add redraw_hp to the "Elixir" card.j-p-e-g2007-09-301-0/+2
* This commit breaks save file compatability.zelgadis2007-09-301-4/+80
* Nemelex gift deck changes:zelgadis2007-09-231-0/+23
* Added additional optional parameter to item_def::name(), ignore_flags,zelgadis2007-09-221-1/+1
* Added new commands "re-do previous command" (bound to `) and "repeatzelgadis2007-09-191-0/+8
* Fixed a bug where entomb() wasn't checking DNGN_SPECIAL_FLOOR.haranp2007-09-161-1/+1
* Battlelust rage effect changed to 'building rage': you will go berserkharanp2007-09-161-2/+5
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+25
* Changed unwield_item() to actually unwield the item, and to have itharanp2007-09-131-8/+30
* Cleaning up magic mapping. Patch by dolorous.j-p-e-g2007-09-131-1/+1
* Card-summon dancing weapons no longer leave the weapon behind.dshaligram2007-08-181-7/+12
* Velocity card now uses Swift+Fly instead of Swift+Lev.dshaligram2007-08-181-1/+1
* [1758414] evoke_deck wrongly assumed that the deck was wielded.haranp2007-07-231-3/+2
* Added a Draw Card invocation for Nemelex, which lets you draw a cardharanp2007-07-211-3/+46
* Minor fixes from dolorous [1756345, 1755657]haranp2007-07-191-1/+1
* Drop Control Teleport and Controlled Blink by one spell level each.dshaligram2007-07-151-1/+1
* Vampires, yay! Credit mostly goes to Jarmo, thoughj-p-e-g2007-07-141-2/+5
* Deck ID should set you.wield_change.haranp2007-07-141-2/+1
* High Evocations give you a chance at identifying decks you draw from.haranp2007-07-141-0/+11
* Added a Venom card; made Destruction deck effects somewhat more interesting.haranp2007-07-141-10/+42
* Implemented Shuffle card.haranp2007-07-141-3/+33
* Bargain was never expiring (1753740.)haranp2007-07-141-1/+1
* Cleaned up magic mapping: the test regarding whether you can magic mapharanp2007-07-131-1/+2
* [1751312] Warpwright does nothing in the Abyss; Minefield createsharanp2007-07-121-2/+11
* Nemelex now uses Evocations instead of Invocations.haranp2007-07-091-1/+1
* Implemented Spade and Trowel (except for vault generation.)haranp2007-07-091-7/+62
* Code review and minor fixups for Beogh.haranp2007-07-081-1/+1
* Lots and lots of type safety.haranp2007-07-081-2/+2
* Broke up the monolithic divine_retribution() function somewhat.haranp2007-07-041-0/+2
* Dancing Weapon card implemented.haranp2007-07-041-1/+12
* Implemented Blade card.haranp2007-07-041-8/+23
* Minor cleanups (especially of Xom code.)haranp2007-07-031-1/+1
* Stop MinGW complaining about possibly uninitialised variables.dshaligram2007-06-271-1/+1
* Summon Animal ('The Herd') and Summon Any ('summoning') implemented.haranp2007-06-261-3/+49
* You can now examine items from the inventory view.haranp2007-06-251-0/+1
* Helm card can now have a shield effect. (Well, sort of.)haranp2007-06-241-1/+6
* Swap card implemented.haranp2007-06-241-27/+56
* Added more logic to Stealth and Portal cards.haranp2007-06-231-11/+9
* Nemelex pleasing updated. All previously-unknown cards now give 1-2haranp2007-06-231-8/+14
* Lots of things which used to be members (invis, conf, confusing_touch, etc.)haranp2007-06-231-1/+6
* Oops, Pentagram was summoning the wrong creatures (and for too long.)haranp2007-06-231-2/+2
* Some more card implementations (resists in Helm, demon summoning.)haranp2007-06-231-23/+74