| Commit message (Collapse) | Author | Age | Files | Lines |
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Dialed javelin base damage down a notch.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1733 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1728 c06c8d41-db1a-0410-9941-cceddc491573
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More type-safety.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1624 c06c8d41-db1a-0410-9941-cceddc491573
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metal walls closest to the minotaur vault.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1620 c06c8d41-db1a-0410-9941-cceddc491573
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the term in the level-map doesn't work right, for instance).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1593 c06c8d41-db1a-0410-9941-cceddc491573
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Allow using the special sequence \{!more} in macros to disable -more- prompts
while processing the macro expansion.
Fixed a couple of off-by-one errors in the level-map.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1557 c06c8d41-db1a-0410-9941-cceddc491573
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by setting UNICODE_GLYPHS=y in makefile.unix).
Removed the (1,1) offset between map and grid. Both map and grid are now in
sync.
Store object indexes instead of raw characters in env.map so that players can
change charsets and have the display update immediately.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1552 c06c8d41-db1a-0410-9941-cceddc491573
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than 80x24. Also allow moving the PC around the viewport without scrolling the
viewport if the viewport is large enough.
This is not tested on DOS and Windows yet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1524 c06c8d41-db1a-0410-9941-cceddc491573
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Need to update the AI so the monster either flees or unsubmerges and fights.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1501 c06c8d41-db1a-0410-9941-cceddc491573
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stair_item_brand is set (defaults to reverse).
Fixed compile error in clua.cc (oops).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1499 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1489 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1376 c06c8d41-db1a-0410-9941-cceddc491573
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Monsters can now go berserk (the rage spell, or by moth of wrath attack).
Rupert is now a crusading-style berserker.
Moths of wrath can now enrage nearby monsters of similar attitude.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1256 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1250 c06c8d41-db1a-0410-9941-cceddc491573
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creator of the cloud is now remembered with the cloud, so kills from
friendlies' poison clouds are credited appropriately.
Increased MAX_CLOUDS to 180.
Breaks save compatibility.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1076 c06c8d41-db1a-0410-9941-cceddc491573
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etc.), enchantment is stored as a struct (ENCH_which, degree,
whose_enchantment). This allows us to do such things as award experience for
monsters poisoned by friends, or confused monsters bashing themselves or
falling into lava (not implemented, but could be :-)).
Doing monster_die() correctly is a little tricky for
friendly-enchantment-deaths because the original monster may not be around to
answer questions, so we fake the killer's stats for indirect friendly kills
(which means that some gods may not award piety for minion-cast enchantments,
f'r'instance). I think we can live with that for now.
Breaks save file compatibility as usual.
Clouds could also use similar treatment - poison clouds created by a friendly
are not correctly tracked yet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1075 c06c8d41-db1a-0410-9941-cceddc491573
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Apply 4.1ish monster to-hit calculations. M_FIGHTER monsters get bonus to-hit.
Split melee and beam to-hit calculations again. Melee to-hit is now largely
4.1ish, but uses randomised player evasion.
Applied 4.1 unique rebalancing. Higher level uniques now hit harder and have
more hp.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1074 c06c8d41-db1a-0410-9941-cceddc491573
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Can now have multiple ghosts or Pandemonium demons on a level. Ghosts and Pan
demons can coexist. (D:9 and later are eligible for >1 ghost.) Enabled loading
ghosts in Pandemonium.
Pandemonium demons can now be created outside Pan. Not that you'd want to do
it, but you can.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1043 c06c8d41-db1a-0410-9941-cceddc491573
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contaminated->clean effect is proportional to charge.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@686 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@609 c06c8d41-db1a-0410-9941-cceddc491573
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field for future fun.
dungeon.cc cleanup and rework to support floating vaults.
Updated levcomp to support the float orientation.
coord_def now has a constructor.
USE_RIVERS and USE_NEW_UNRANDS are no longer conditional.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@585 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@452 c06c8d41-db1a-0410-9941-cceddc491573
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up the source accordingly.
At some point these warnings should be merged into the makefile system,
but I don't have the will to merge them into the 3451351235 individual
makefiles at the moment.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@12 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10 c06c8d41-db1a-0410-9941-cceddc491573
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