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path: root/crawl-ref/source/dgnevent.h
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* Observerable/observer-ish pattern for Lua markersMatthew Cline2009-10-221-1/+9
* Split actors and env from externs.h.Robert Vollmert2009-10-211-0/+1
* Split dgn_lib out of luadgn.cc; rename luadgn to dlua.Robert Vollmert2009-10-191-1/+1
* Drop obsolete CVS last-committed headers ($Author$).Adam Borowski2009-10-061-3/+0
* C code for Chapayev's and Eino's request for a wall mounted "switch": if thezelgadis2009-08-191-1/+2
* Ditch baroque dgnevent veto mechanism in favour of marker-property-based veto...dshaligram2008-11-251-4/+1
* Ziggurat portals charge gold for entry.dshaligram2008-11-251-2/+13
* Add whitespace fixes.dolorous2008-09-281-5/+5
* [1923246] Item pickup marker moves itself when the item it's guarding is appo...dshaligram2008-03-311-3/+7
* [Bug 1907221] Add "Modified for Crawl Reference" statement and author to aj-p-e-g2008-03-081-1/+2
* Added fog machine Lua map markers. Needs a C interface to make it usablezelgadis2007-10-181-5/+6
* Added svn properties svn:keywords and svn:eol-style to files which werezelgadis2007-10-031-1/+1
* This change moves the logic for when a level or branch prohibitszelgadis2007-09-191-10/+15
* Handle dungeon event listeners correctly when shifting terrain.dshaligram2007-07-291-0/+3
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-1/+4
* Updated level-design.txt.dshaligram2007-07-211-0/+105