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* Properly #ifdef diagnostic statement.Robert Vollmert2009-11-251-2/+3
* Add formatting fixes.David Lawrence Ramsey2009-11-211-13/+13
* Change shaft generation behavior: Escape hatches are not generated by _builde...Alex MacDonald2009-11-181-5/+57
* Change _make_trail to give coordinates for start/end points instead of direct...Alex MacDonald2009-11-181-13/+27
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Move tutorial state out of Options.Robert Vollmert2009-11-161-1/+2
* Split monster_pathfind out into mon-pathfind.cc.Robert Vollmert2009-11-161-0/+1
* Fix a few whitespace errors.Adam Borowski2009-11-151-1/+1
* Allow portal vaults to specify fill and border glyph.Jude Brown2009-11-141-0/+6
* Make do_stairs in dungeon.cc:_plan_main a bool.Vsevolod Kozlov2009-11-131-28/+20
* seen_replace_feat(): replace one feat with anotherMatthew Cline2009-11-131-3/+19
* Fix all vault monsters having random colourMatthew Cline2009-11-121-1/+1
* mon_spec: "col:any" to get random coloursMatthew Cline2009-11-121-0/+5
* dungeon.cc: use specialized overflows only %50Matthew Cline2009-11-121-1/+1
* New macro DEBUG_TEMPLESMatthew Cline2009-11-121-2/+16
* Randomly placed overflow templesMatthew Cline2009-11-121-5/+18
* Use specialized single-altar overflow templesMatthew Cline2009-11-121-6/+30
* Choose main temple at new-game timeMatthew Cline2009-11-121-10/+14
* dungeon: Randomized altars for mini-templesMatthew Cline2009-11-111-8/+21
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
* Place arbitrarily sized main templeMatthew Cline2009-11-111-7/+20
* Place some of the altars outside of the TempleMatthew Cline2009-11-111-7/+134
* Clear env.pgrid (fprops) on level reset.Robert Vollmert2009-11-101-1/+2
* Add conditional bloodifying function and use it in some places.Robert Vollmert2009-11-101-2/+2
* Remove a few obsolete includes.Robert Vollmert2009-11-101-3/+0
* Remove inside_level_bounds.Robert Vollmert2009-11-101-2/+1
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* CrawlHashTable: reduce RAM overheadMatthew Cline2009-11-101-2/+2
* Fix compilation error, put note in unique.des about fixed-place uniques.Jude Brown2009-11-091-1/+1
* Finally move unique monster placement to Lua.Jude Brown2009-11-091-154/+29
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-11/+12
* New unique: Pikel, the big kobold slaver.Jude Brown2009-11-081-2/+2
* Fix a few more mising includes.Jude Brown2009-11-071-0/+1
* Split up debug.ccMatthew Cline2009-11-061-0/+1
* Remove trailing whitespace.David Lawrence Ramsey2009-11-061-1/+1
* New unique: Aizul, disgraced guardian naga turned naga warrior.Jude Brown2009-11-071-1/+7
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-1/+1
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-8/+8
* Clean up random coordinate usage a bit.David Lawrence Ramsey2009-11-051-20/+12
* Fixing exclusions and tiles after level veto.Enne Walker2009-11-041-0/+9
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Allow vaults to override monster spells with spells:<xyz>Darshan Shaligram2009-11-041-3/+11
* Allow forcing randarts in vaults.Adam Borowski2009-11-041-0/+1
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Rename map_feature() from mapdef.h to map_feature_at.Robert Vollmert2009-11-041-2/+2
* Make Chain Lightning a monster spell, add an user of it (Nikola).Adam Borowski2009-11-031-3/+3
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-16/+16
* Convert some ints to monster_type.Robert Vollmert2009-10-271-9/+10