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* Another change to how bazaars look.j-p-e-g2007-09-121-6/+22
* Changed the look of bazaars.j-p-e-g2007-09-111-0/+14
* Turfed out obsolete orange crystal statue and silver statue features.dshaligram2007-09-071-10/+3
* Fix 1708493: corpses being butchered turning into skeletons, j-p-e-g2007-09-061-2/+6
* Added two command hints: 'v'iewing for certain features,j-p-e-g2007-09-051-1/+27
* Added throwing nets. These still need work, and thusj-p-e-g2007-08-201-0/+3
* Fixed map marker crashes.dshaligram2007-08-171-9/+9
* Bazaar updates (David).dshaligram2007-08-121-0/+13
* Give Lugonu Banishment and Corruption. I've left the old Bend Space in, becausedshaligram2007-08-111-11/+61
* [1769972] Better handling of rogue markers.dshaligram2007-08-091-10/+24
* [1770625] Allow generated monster names in &M.dshaligram2007-08-091-20/+29
* Lab entry diagnostic message was not conditionalised, fixed.dshaligram2007-08-041-0/+2
* [1767432] Fixed labyrinth with sealed exit.dshaligram2007-08-041-1/+1
* Fixed older gccs croaking on anon object.dshaligram2007-08-021-2/+4
* Labyrinth entry points are now a guaranteed minimum distance away from thedshaligram2007-08-011-1/+83
* Fixed feature timeout not working right for bazaars.dshaligram2007-07-301-2/+4
* &L can place encompass levels, and is more aggressive about overwritingdshaligram2007-07-291-8/+43
* Explicit marker activation is only necessary when dgn_place_map is calleddshaligram2007-07-281-1/+1
* Added description for dgn_place_map().dshaligram2007-07-281-0/+7
* Added wizmode &L command to place a map on the current level by name. Thisdshaligram2007-07-281-35/+155
* Reworked Bazaars as a special case of portal vaults. The level-type is nowdshaligram2007-07-271-6/+27
* Replaced timed markers with Lua markers. Breaks save compatibility.dshaligram2007-07-261-0/+1
* Tweaked bazaar portal timeout. Bazaars may now replace normal shops.dshaligram2007-07-241-7/+17
* Bazaar vaults were being placed in the main dungeon, fixed.dshaligram2007-07-231-7/+12
* Updated level-design.txt.dshaligram2007-07-211-124/+131
* Updated travel to allow it to use rock stairs.dshaligram2007-07-201-12/+15
* Added elf arrival vaults (Eino).dshaligram2007-07-191-29/+69
* [1754412] New rock stair behaviour: rock stairs take you to the nearest dshaligram2007-07-181-23/+240
* [1753369] Fixed sealed rooms being generated in the Vaults.dshaligram2007-07-141-3/+5
* Minor type-safety.haranp2007-07-141-2/+3
* General code cleanups and goto removal.haranp2007-07-131-8/+5
* Allow full-level (encompass) vaults to be placed outside the main dungeon.dshaligram2007-07-111-8/+24
* [1737348] Allow stash.lua to annotate item names for autopickup so autopickupdshaligram2007-07-111-3/+3
* [1734352] Added checks in the dungeon builder to ensure vaults placed at thedshaligram2007-07-111-14/+165
* Tweaked dungeon-room connection logic to fix problems with non-rectangulardshaligram2007-07-101-7/+106
* Superior minivault handling. Minivaults without floor padding are finallydshaligram2007-07-091-2/+13
* Added some feature and branch descriptions (inspired by David). Also removeddshaligram2007-07-091-1/+4
* More debug stats for maps.dshaligram2007-07-091-2/+19
* Changed Shoal huts (David). More improvements welcome.haranp2007-07-091-44/+38
* Tweak map stat output, fixed a couple of bugs.dshaligram2007-07-081-0/+10
* Added debugging code to generate multiple dungeons (all branches and levels)dshaligram2007-07-081-6/+10
* Vault collision checks were still assuming rectangles, fixed.dshaligram2007-07-081-5/+3
* Fixed bugs in floating vault exit connections, added an entry vault as adshaligram2007-07-071-5/+25
* Extend rectangular vault support for regular vaults.dshaligram2007-07-071-267/+103
* Allow non-rectangular minivaults and branch entry vaults (use space padding).dshaligram2007-07-061-18/+18
* Fix level compiler to validate PLACE: declarations.dshaligram2007-07-061-29/+11
* Shoals bottom now has 4-6 huts, each of which has a 50%haranp2007-07-061-29/+46
* [1748837] Merge identical features when reporting explore discoveries, dshaligram2007-07-061-1/+1
* Added Polyphemus, a unique Cyclops who can show up where high-end uniquesharanp2007-07-041-1/+9
* Allow maps to specify item quantities with the q:N syntax in item specs. dshaligram2007-07-041-0/+3