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* Labyrinths get tricoloured walls: rock at the periphery, stone further in, anddshaligram2007-06-221-9/+99
* Fixed KITEM to actually accept item lists, which it did not before (oops).dshaligram2007-06-221-0/+41
* Allow minivaults tagged "lab" to be used for labyrinth exits.dshaligram2007-06-211-94/+179
* Experimental new labyrinth maze generation. The right-hand rule still works;dshaligram2007-06-211-7/+132
* [1738010] Stash-tracker now also tracks traps and other dungeon features.dshaligram2007-06-171-97/+143
* Implemented Beogh, god of Orcs.j-p-e-g2007-06-141-4/+6
* Fixed pandemonium bosses not being generated.dshaligram2007-06-101-1/+0
* Added new orc entries and vaults (Lemuel).dshaligram2007-05-281-9/+8
* Preliminary integration of Zooko's Xom patch (untested).dshaligram2007-05-281-10/+8
* monam(), moname() and ptr_monam() are gone.haranp2007-05-191-3/+1
* Updated level-design.txt.dshaligram2007-05-101-16/+32
* Added Lemuel's mines minivaults.dshaligram2007-05-091-32/+16
* Treat + and = at the edge of a map as an exit (David).dshaligram2007-05-071-0/+7
* Type safety, cast cleanups, etc.haranp2007-05-011-2/+2
* No water monsters in the Crypt (David.)haranp2007-04-291-3/+3
* s/island/shoal/haranp2007-04-271-7/+7
* Fix for the sealed entry vault problem.dshaligram2007-04-271-1/+1
* Made item_def::base_type into object_class_type, instead of unsigned char.haranp2007-04-261-8/+8
* Branch entry vaults now respect DEPTH: declarations so you can put tough bran...dshaligram2007-04-251-1/+1
* Moved items() into a separate makeitem file.haranp2007-04-211-3860/+1
* Patches from debian package (Guus Sliepen.)haranp2007-04-161-1/+1
* Made the Islands more fragmented as you go deeper.haranp2007-04-161-32/+119
* More code cleanups and type safety.haranp2007-04-141-28/+13
* Temple entry vaults and more vaults and minivaults (Lemuel).dshaligram2007-04-141-1/+3
* Cleaned up spellbook handling code, fixes 1699962.haranp2007-04-131-1/+0
* Added water fractalisation to the Islands.haranp2007-04-131-1/+35
* Added a new Island branch, based on dpeg's ideas.haranp2007-04-121-29/+167
* Allow .des F to also create ice statues (David).dshaligram2007-04-111-6/+19
* Allow "any trap" and "any shop" (alternatives to "random trap" and "randomdshaligram2007-04-101-0/+11
* Removed pointless *level_builder_function from branches[].haranp2007-04-101-22/+28
* Added ice statues.dshaligram2007-04-091-5/+6
* Removed spoily colours for "runed" randarts. They now have j-p-e-g2007-04-081-3/+10
* More refactoring.haranp2007-04-071-134/+105
* Preliminary refactoring in dungeon creation code.haranp2007-04-071-152/+137
* Fixed labyrinths getting monsters and items (Erik). Mea culpa.dshaligram2007-04-031-0/+3
* Tweaked item colours and added special colouring to randarts.j-p-e-g2007-04-021-4/+21
* Fixed floating entries being disconnected if they had only walls or doors ondshaligram2007-03-311-4/+9
* Yellow wasps have less chance to paralyse than red wasps.dshaligram2007-03-301-1/+1
* Updated levels (David).dshaligram2007-03-281-0/+12
* Allow SUBST and SHUFFLE specs to be comma-separated.dshaligram2007-03-271-1/+9
* Added support for no_item_gen and generate_awake tags.dshaligram2007-03-261-6/+26
* Merged in crawl.akrasiac.org patches (simple messaging, milestones). These takedshaligram2007-03-251-4/+1
* Added Tiamat, a unique colourshifting draconian with a largeharanp2007-03-251-0/+5
* s/Adolf/Frederickharanp2007-03-241-2/+2
* More branch entry vaults (Erik).dshaligram2007-03-231-2/+10
* Added island Lair entry (Erik).dshaligram2007-03-221-0/+3
* Added classic_item_colours option to go back to 0.1.x item colours. The optiondshaligram2007-03-201-117/+264
* s/Lucy/Lugonu/.dshaligram2007-03-191-1/+1
* Tweaked unique code to eliminate the confusing arithmetic on MONS enum values.dshaligram2007-03-161-11/+25
* Cleaned up ghost and Pandemonium demon handling.dshaligram2007-03-151-4/+4