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* dungeon: Randomized altars for mini-templesMatthew Cline2009-11-111-8/+21
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-1/+1
* Place arbitrarily sized main templeMatthew Cline2009-11-111-7/+20
* Place some of the altars outside of the TempleMatthew Cline2009-11-111-7/+134
* Clear env.pgrid (fprops) on level reset.Robert Vollmert2009-11-101-1/+2
* Add conditional bloodifying function and use it in some places.Robert Vollmert2009-11-101-2/+2
* Remove a few obsolete includes.Robert Vollmert2009-11-101-3/+0
* Remove inside_level_bounds.Robert Vollmert2009-11-101-2/+1
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* CrawlHashTable: reduce RAM overheadMatthew Cline2009-11-101-2/+2
* Fix compilation error, put note in unique.des about fixed-place uniques.Jude Brown2009-11-091-1/+1
* Finally move unique monster placement to Lua.Jude Brown2009-11-091-154/+29
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-11/+12
* New unique: Pikel, the big kobold slaver.Jude Brown2009-11-081-2/+2
* Fix a few more mising includes.Jude Brown2009-11-071-0/+1
* Split up debug.ccMatthew Cline2009-11-061-0/+1
* Remove trailing whitespace.David Lawrence Ramsey2009-11-061-1/+1
* New unique: Aizul, disgraced guardian naga turned naga warrior.Jude Brown2009-11-071-1/+7
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-1/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-1/+1
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-8/+8
* Clean up random coordinate usage a bit.David Lawrence Ramsey2009-11-051-20/+12
* Fixing exclusions and tiles after level veto.Enne Walker2009-11-041-0/+9
* Split up view.cc.Robert Vollmert2009-11-041-0/+1
* Allow vaults to override monster spells with spells:<xyz>Darshan Shaligram2009-11-041-3/+11
* Allow forcing randarts in vaults.Adam Borowski2009-11-041-0/+1
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Rename map_feature() from mapdef.h to map_feature_at.Robert Vollmert2009-11-041-2/+2
* Make Chain Lightning a monster spell, add an user of it (Nikola).Adam Borowski2009-11-031-3/+3
* Splitting up stuff.cc.Robert Vollmert2009-10-301-0/+1
* (MONS_PROGRAM_BUG || -1) --> MONS_NO_MONSTERMatthew Cline2009-10-271-16/+16
* Convert some ints to monster_type.Robert Vollmert2009-10-271-9/+10
* FR 1837856: note vaults generated in dumpMatthew Cline2009-10-261-1/+125
* Clear the map properties after a level design was vetoed.Adam Borowski2009-10-251-0/+1
* Create l_defs.h and move stuff there.Robert Vollmert2009-10-211-0/+1
* Applying patch from Vsevolod Kozlov for dungeon.cc:_plan_3 in lua.Enne Walker2009-10-191-86/+9
* Naming monsters via MONS: rat name:Yves (Jude & Vsevolod).David Ploog2009-10-191-0/+1
* versioning: remove SVN-specific revision data, add Git versioningSteven Noonan2009-10-181-1/+0
* More renaming and reorganization of feature checks.Robert Vollmert2009-10-171-3/+3
* Naming consistency.Robert Vollmert2009-10-171-28/+28
* Add minor cosmetic fixes.David Lawrence Ramsey2009-10-161-14/+14
* Globally replace see_grid by see_cell.Robert Vollmert2009-10-171-1/+1
* dungeon.cc: use dungeon_terrain_changed()Matthew Cline2009-10-161-1/+1
* Remove deprecated map glyphs: S, H, Z.Adam Borowski2009-10-141-17/+1
* Merge branch 'master' into treesAdam Borowski2009-10-121-5/+0
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| * Remove a lot of unneccessary includes.Robert Vollmert2009-10-091-5/+0
* | Trees -- a new wall type, can be seen through (2nd square blocks LOS).Adam Borowski2009-10-091-0/+2
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* Split LOS code from view.cc.Robert Vollmert2009-10-081-0/+1
* Allow Gastronok and Prince Ribbit to generate in the Lair. (due)Adam Borowski2009-10-071-0/+9
* Give Khufu a quote (due), make him spawn in Tomb and Crypt.Adam Borowski2009-10-061-1/+6