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* Let uniques spawn in Orc. (dpeg)Jude Brown2009-12-071-1/+1
* Fix another possible instance of NUM_TRAPS.Jude Brown2009-12-071-2/+3
* Keep trying until we get a valid trap.Jude Brown2009-12-071-1/+3
* Actually fix compilation.Jude Brown2009-12-071-1/+1
* Fix compilation.Jude Brown2009-12-071-1/+1
* Fix unique placement code (doy).Jude Brown2009-12-071-6/+1
* Switch to dpeg's new unique placement system.Jude Brown2009-12-071-1/+20
* Fixing custom tile settings for portal vaults.Enne Walker2009-12-051-1/+0
* Do "post_activate_remove" in dgn_place_map()Matthew Cline2009-12-051-0/+7
* Fix uniques spawning multiple times (bug #123, Kyrris).Jude Brown2009-12-051-5/+5
* Apply extra_monster_flags earlier to fix "comes into view" errors.Jude Brown2009-12-051-1/+6
* New monster spec tags for marking monsters summoned.Jude Brown2009-12-051-0/+5
* Fix floor tiles being blank after &L.Enne Walker2009-11-291-0/+1
* Reduce dependency on travel.hMatthew Cline2009-11-291-0/+1
* Place uniques before connectivity checks.Jude Brown2009-11-291-2/+5
* Reset uniques and unrands when a level is vetoed.Jude Brown2009-11-291-0/+11
* Simplify the multiple chances for unique maps to be placed.David Lawrence Ramsey2009-11-281-1/+1
* Subvaults.Enne Walker2009-11-281-54/+68
* Give unique maps a second and third chance to place.Jude Brown2009-11-281-1/+10
* Place uniques with noclobber=false.Robert Vollmert2009-11-281-1/+1
* Make '8' and '9' obey random monster list in portal vaults.Jude Brown2009-11-281-6/+8
* Remove redundant 1-level branch check.Robert Vollmert2009-11-271-14/+1
* Give shafts in corridor ends a good chance of being preknown.Robert Vollmert2009-11-271-7/+4
* Remove header includes from mon-place.h.Robert Vollmert2009-11-271-0/+2
* Remove further header-include. env.h now always directly included.Robert Vollmert2009-11-271-0/+1
* Correct bounds in assert.Robert Vollmert2009-11-271-1/+1
* Cleanup: remove unused code and inaccurate diagnostic.Robert Vollmert2009-11-271-22/+0
* Also veto dungeon if second stair fixup attempt failed.Robert Vollmert2009-11-271-1/+10
* New tags for monster specs: "hd" and "hp". (kilobyte)Jude Brown2009-11-271-0/+2
* Do fix upstairs on D:1 since otherwise level is vetoed.Robert Vollmert2009-11-251-4/+0
* Use connected dump map in _add_feat_if_missing.Robert Vollmert2009-11-251-1/+1
* Don't use is_travelsafe_square for dungeon generation.Robert Vollmert2009-11-251-14/+9
* Properly #ifdef diagnostic statement.Robert Vollmert2009-11-251-2/+3
* Add formatting fixes.David Lawrence Ramsey2009-11-211-13/+13
* Change shaft generation behavior: Escape hatches are not generated by _builde...Alex MacDonald2009-11-181-5/+57
* Change _make_trail to give coordinates for start/end points instead of direct...Alex MacDonald2009-11-181-13/+27
* Flatten header dependencies a bit.Robert Vollmert2009-11-171-0/+1
* Move tutorial state out of Options.Robert Vollmert2009-11-161-1/+2
* Split monster_pathfind out into mon-pathfind.cc.Robert Vollmert2009-11-161-0/+1
* Fix a few whitespace errors.Adam Borowski2009-11-151-1/+1
* Allow portal vaults to specify fill and border glyph.Jude Brown2009-11-141-0/+6
* Make do_stairs in dungeon.cc:_plan_main a bool.Vsevolod Kozlov2009-11-131-28/+20
* seen_replace_feat(): replace one feat with anotherMatthew Cline2009-11-131-3/+19
* Fix all vault monsters having random colourMatthew Cline2009-11-121-1/+1
* mon_spec: "col:any" to get random coloursMatthew Cline2009-11-121-0/+5
* dungeon.cc: use specialized overflows only %50Matthew Cline2009-11-121-1/+1
* New macro DEBUG_TEMPLESMatthew Cline2009-11-121-2/+16
* Randomly placed overflow templesMatthew Cline2009-11-121-5/+18
* Use specialized single-altar overflow templesMatthew Cline2009-11-121-6/+30
* Choose main temple at new-game timeMatthew Cline2009-11-121-10/+14