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path: root/crawl-ref/source/env.h
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* Save Shoals heightmap in level tag, increment tag minor version.Darshan Shaligram2009-12-271-0/+3
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* Move trap_def from externs.h to trap_def.h.Robert Vollmert2009-11-271-0/+1
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* Remove unused crawl_exit_hook.Robert Vollmert2009-11-201-2/+0
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* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-4/+0
| | | | Also collect actor/player LOS code in actor-los.cc.
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-2/+4
| | | | | | | | map_cell no longer has the field "properties", which has been replaced by the unsigned long array env.pgrid. env.map has been renamed to env.map_knowledge. It should really be moved into player.
* Get rid of env.show_los.Robert Vollmert2009-11-071-1/+0
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* Split up view.cc.Robert Vollmert2009-11-041-0/+1
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* Get rid of multiple-meaning "int object" in env.show.Robert Vollmert2009-11-041-5/+4
| | | | | | | | | | | | | env.show is now a class show_def that stores tagged unions of type show_type. For the moment, there's also env.show_los for use in LOS determination, but that should become an array of boolean at some point. This breaks save compatibility. Tiles and console version build and appear to work fine, but this kind of change is likely to have some side-effects.
* Split actors and env from externs.h.Robert Vollmert2009-10-211-0/+79