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path: root/crawl-ref/source/externs.h
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* Make the position of monster held items (-2, -2) rather than (0, 0), so thatzelgadis2009-01-081-0/+5
* Greatly improve eating interface, as suggested in FRs 1923273 and 2018733.j-p-e-g2009-01-061-0/+2
* Add arena_force_ai option (also settable as "force_ai" or "no_force_ai" in th...dshaligram2009-01-031-0/+1
* Added option "verbose_monster_pane", which when set to true makes the monsterzelgadis2009-01-031-0/+2
* For flavor, make monsters that eat corpses effectively butcher them dolorous2009-01-011-1/+1
* Added arena game options:zelgadis2009-01-011-0/+3
* Add arena mode, activated on the command-line by 'crawl -arena "monster v mon...dshaligram2008-12-311-0/+2
* drop_filter can now match against the same keywords as menu_colour, minus thezelgadis2008-12-311-0/+1
* Add miscellaneous minor fixes.dolorous2008-12-311-1/+0
* Implement divination miscasts for orange statues, fix silver and orange statu...dshaligram2008-12-291-12/+19
* Changes to monster spell messages:zelgadis2008-12-291-2/+6
* Fix 2471146: equipment being melded due to mutations.j-p-e-g2008-12-281-0/+1
* FR #2083661: when polymorphed, unique (and named) monsters now retain theirzelgadis2008-12-251-0/+4
* Improved handling of Xom accidentally killing the player.zelgadis2008-12-211-0/+6
* Adding auto-sizing for font, map, and window sizes. Windows should fit on th...ennewalker2008-12-201-1/+1
* Fix royal jelly death in the Abyss destroying you.your_level.dshaligram2008-12-181-1/+10
* Breaks savefile compatibility.zelgadis2008-12-131-1/+11
* * Nerf harpies a bit: they are now slower and have no bite attack j-p-e-g2008-12-111-0/+2
* Generalize swapping two pieces of terrain in function swap_terrain().zelgadis2008-12-111-1/+42
* Added BEAM_CHAOS and changed chaos launchers/ammo to use that. Currently onlyzelgadis2008-12-081-1/+3
* Breaks savefile compatibility.zelgadis2008-12-071-2/+2
* Savefile compatibility breakage from keeping track of which spells have beenzelgadis2008-12-041-1/+2
* Changed interrupted butchering behaviour as per Johanna'szelgadis2008-12-021-2/+2
* [2054793] Partial implementation of the request to have COLOUR tags affect ti...ennewalker2008-12-011-5/+6
* * Rename beheld -> mesmerised.j-p-e-g2008-12-011-1/+1
* Changed player attribute type from unsigned char to unsigned long. Breakszelgadis2008-11-291-1/+1
* Added you.level_type_name_abbrev, which on portal levels is stored inzelgadis2008-11-251-0/+6
* Allow ziggurats placed in Pandemonium to return to the same Pan level when th...dshaligram2008-11-251-0/+101
* For items that originate in a portal vault, store the string describingzelgadis2008-11-241-0/+5
* Spadework for ziggurats and other multilevel portal vaults.dshaligram2008-11-201-0/+11
* Add more size-related cleanups.dolorous2008-11-191-3/+3
* Clean up handling of thrown items (mostly large rocks) again.dolorous2008-11-171-2/+6
* Make all the checks for throwable items consistent.dolorous2008-11-171-3/+3
* Move asphyxiation resistance to the actor interface.dolorous2008-11-161-0/+3
* So many files? That's probably some debugging messages included,j-p-e-g2008-11-091-1/+1
* Change floor_property (blood, sanctuary) to flags, and add two newj-p-e-g2008-11-071-2/+2
* Add poison-related cleanups.dolorous2008-11-071-3/+3
* Disallow permanent abominations created via Twisted Resurrection from dolorous2008-11-011-0/+1
* Decouple zap_type from wand_type prepatory to a big beam() rewrite.haranp2008-10-091-4/+2
* Make base_name() use a default parameter.dolorous2008-10-071-1/+1
* Redid monster death idiom so that monsters::hurt can implicitlyharanp2008-10-041-3/+7
* Add an auto_exclude option that will automatically set a travelj-p-e-g2008-10-031-0/+2
* Reworked traps: much much cleaner now. There might be bugs, though.haranp2008-10-011-3/+24
* Adding a tile_repeat_key option (on by default) that determines whether to re...ennewalker2008-09-271-0/+1
* Clean up monster potion handling, fix bug where !oHW healingharanp2008-09-181-0/+4
* Remove pre-Stone Soup change history from source files, and push it allj-p-e-g2008-09-141-7/+0
* Make water monsters less eager to submerge.dshaligram2008-09-141-0/+2
* The royal jelly can no longer expel lesser jellies when tormented.dshaligram2008-09-141-4/+7
* Player and monster naga no longer flounder or lose stealth in shallow water, ...dshaligram2008-09-141-0/+5
* Tiles mcache improvements. Monsters out of sight are now shown with their la...ennewalker2008-09-061-2/+16