summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/externs.h
blob: 1c3a962d5d79ff37c34d5c03453c086cced1b3af (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
/*
 *  File:       externs.h
 *  Summary:    Fixed size 2D vector class that asserts if you do something bad.
 *  Written by: Linley Henzell
 */

#ifndef EXTERNS_H
#define EXTERNS_H

#include <vector>
#include <list>
#include <string>
#include <map>
#include <set>
#include <memory>
#include <cstdlib>
#include <deque>

#include <time.h>

#include "defines.h"
#include "enum.h"
#include "fixedarray.h"
#include "libutil.h"
#include "mpr.h"
#include "store.h"

#ifdef USE_TILE
struct tile_flavour
{
    // The floor tile to use.
    unsigned short floor;
    // The wall tile to use.
    unsigned short wall;
    // Used as a random value or for special cases e.g. (bazaars, gates).
    unsigned short special;
    // Used (primarily) by the vault 'TILE' overlay.
    unsigned short feat;
};

// A glorified unsigned int that assists with ref-counting the mcache.
class tile_fg_store
{
public:
    tile_fg_store() : m_tile(0) {}
    tile_fg_store(unsigned int tile) : m_tile(tile) {}
    operator unsigned int() { return m_tile; }
    unsigned int operator=(unsigned int tile);
protected:
    unsigned int m_tile;
};


#endif

#define INFO_SIZE       200          // size of message buffers
#define ITEMNAME_SIZE   200          // size of item names/shop names/etc
#define HIGHSCORE_SIZE  800          // <= 10 Lines for long format scores

#define MAX_NUM_GODS    21

#define BURDEN_TO_AUM 0.1f           // scale factor for converting burden to aum

extern char info[INFO_SIZE];         // defined in acr.cc {dlb}

const int kNameLen = 30;
#ifdef SHORT_FILE_NAMES
    const int kFileNameLen = 6;
#else
    const int kFileNameLen = 250;
#endif

// Used only to bound the init file name length
const int kPathLen = 256;

// This value is used to mark that the current berserk is free from
// penalty (Xom's granted or from a deck of cards).
#define NO_BERSERK_PENALTY    -1

typedef FixedArray<dungeon_feature_type, GXM, GYM> feature_grid;

struct item_def;
class melee_attack;
struct coord_def;
class level_id;
class player_quiver;
class map_marker;
class actor;
class player;
class monster;
class KillMaster;
class ghost_demon;
struct glyph;

template <typename Z> inline Z sgn(Z x)
{
    return (x < 0 ? -1 : (x > 0 ? 1 : 0));
}

struct coord_def
{
    int         x;
    int         y;

    explicit coord_def( int x_in = 0, int y_in = 0 ) : x(x_in), y(y_in) { }

    void set(int xi, int yi)
    {
        x = xi;
        y = yi;
    }

    void reset()
    {
        set(0, 0);
    }

    int distance_from(const coord_def &b) const;

    bool operator == (const coord_def &other) const
    {
        return x == other.x && y == other.y;
    }

    bool operator != (const coord_def &other) const
    {
        return !operator == (other);
    }

    bool operator <  (const coord_def &other) const
    {
        return (x < other.x) || (x == other.x && y < other.y);
    }

    bool operator >  (const coord_def &other) const
    {
        return (x > other.x) || (x == other.x && y > other.y);
    }

    const coord_def &operator += (const coord_def &other)
    {
        x += other.x;
        y += other.y;
        return (*this);
    }

    const coord_def &operator += (int offset)
    {
        x += offset;
        y += offset;
        return (*this);
    }

    const coord_def &operator -= (const coord_def &other)
    {
        x -= other.x;
        y -= other.y;
        return (*this);
    }

    const coord_def &operator -= (int offset)
    {
        x -= offset;
        y -= offset;
        return (*this);
    }

    const coord_def &operator /= (int div)
    {
        x /= div;
        y /= div;
        return (*this);
    }

    const coord_def &operator *= (int mul)
    {
        x *= mul;
        y *= mul;
        return (*this);
    }

    coord_def operator + (const coord_def &other) const
    {
        coord_def copy = *this;
        return (copy += other);
    }

    coord_def operator + (int other) const
    {
        coord_def copy = *this;
        return (copy += other);
    }

    coord_def operator - (const coord_def &other) const
    {
        coord_def copy = *this;
        return (copy -= other);
    }

    coord_def operator -() const
    {
        return (coord_def(0, 0) - *this);
    }

    coord_def operator - (int other) const
    {
        coord_def copy = *this;
        return (copy -= other);
    }

    coord_def operator / (int div) const
    {
        coord_def copy = *this;
        return (copy /= div);
    }

    coord_def operator * (int mul) const
    {
        coord_def copy = *this;
        return (copy *= mul);
    }

    coord_def sgn() const
    {
        return coord_def(::sgn(x), ::sgn(y));
    }

    int abs() const
    {
        return (x * x + y * y);
    }

    int rdist() const
    {
        return (std::max(std::abs(x), std::abs(y)));
    }

    bool origin() const
    {
        return (!x && !y);
    }

    bool zero() const
    {
        return origin();
    }

    bool equals(const int xi, const int yi) const
    {
        return (xi == x && yi == y);
    }
};

typedef bool (*coord_predicate)(const coord_def &c);

struct run_check_dir
{
    dungeon_feature_type grid;
    coord_def delta;
};

struct cloud_struct
{
    coord_def     pos;
    cloud_type    type;
    int           decay;
    unsigned char spread_rate;
    kill_category whose;
    killer_type   killer;
    int           colour;
    std::string   name;
    std::string   tile;

    cloud_struct() : pos(), type(CLOUD_NONE), decay(0), spread_rate(0),
                     whose(KC_OTHER), killer(KILL_NONE), colour(-1),
                     name(""), tile("")
    {
    }

    void set_whose(kill_category _whose);
    void set_killer(killer_type _killer);

    static kill_category killer_to_whose(killer_type killer);
    static killer_type   whose_to_killer(kill_category whose);

};

struct shop_struct
{
    coord_def           pos;
    unsigned char       greed;
    shop_type           type;
    unsigned char       level;

    FixedVector<unsigned char, 3> keeper_name;
};


struct delay_queue_item
{
    delay_type  type;
    int         duration;
    int         parm1;
    int         parm2;
    bool        started;
};


// Identifies a level. Should never include virtual methods or
// dynamically allocated memory (see code to push level_id onto Lua
// stack in l_dgn.cc)
class level_id
{
public:
    branch_type branch;     // The branch in which the level is.
    int depth;              // What depth (in this branch - starting from 1)
    level_area_type level_type;

public:
    // Returns the level_id of the current level.
    static level_id current();

    // Returns the level_id of the level that the stair/portal/whatever at
    // 'pos' on the current level leads to.
    static level_id get_next_level_id(const coord_def &pos);

    level_id()
        : branch(BRANCH_MAIN_DUNGEON), depth(-1),
          level_type(LEVEL_DUNGEON)
    {
    }
    level_id(branch_type br, int dep, level_area_type ltype = LEVEL_DUNGEON)
        : branch(br), depth(dep), level_type(ltype)
    {
    }
    level_id(const level_id &ot)
        : branch(ot.branch), depth(ot.depth), level_type(ot.level_type)
    {
    }
    level_id(level_area_type ltype)
        : branch(BRANCH_MAIN_DUNGEON), depth(-1), level_type(ltype)
    {
    }

    static level_id parse_level_id(const std::string &s) throw (std::string);
    static level_id from_packed_place(const unsigned short place);

    unsigned short packed_place() const;
    std::string describe(bool long_name = false, bool with_number = true) const;

    void clear()
    {
        branch = BRANCH_MAIN_DUNGEON;
        depth  = -1;
        level_type = LEVEL_DUNGEON;
    }

    // Returns the absolute depth in the dungeon for the level_id;
    // non-dungeon branches (specifically Abyss and Pan) will return
    // depths suitable for use in monster and item generation. If
    // you're looking for a depth to set you.your_level to, use
    // dungeon_absdepth().
    int absdepth() const;

    // Returns the absolute depth in the dungeon for the level_id, corresponding
    // to you.your_level.
    int dungeon_absdepth() const;

    bool is_valid() const
    {
        return (branch != NUM_BRANCHES && depth != -1)
            || level_type != LEVEL_DUNGEON;
    }

    const level_id &operator = (const level_id &id)
    {
        branch     = id.branch;
        depth      = id.depth;
        level_type = id.level_type;
        return (*this);
    }

    bool operator == ( const level_id &id ) const
    {
        return (level_type == id.level_type
                && (level_type != LEVEL_DUNGEON
                    || (branch == id.branch && depth == id.depth)));
    }

    bool operator != ( const level_id &id ) const
    {
        return !operator == (id);
    }

    bool operator <( const level_id &id ) const
    {
        if (level_type != id.level_type)
            return (level_type < id.level_type);

        if (level_type != LEVEL_DUNGEON)
            return (false);

        return (branch < id.branch) || (branch==id.branch && depth < id.depth);
    }

    bool operator == ( const branch_type _branch ) const
    {
        return (branch == _branch && level_type == LEVEL_DUNGEON);
    }

    bool operator != ( const branch_type _branch  ) const
    {
        return !operator == (_branch);
    }

    void save(writer&) const;
    void load(reader&);
};

// A position on a particular level.
struct level_pos
{
    level_id      id;
    coord_def     pos;      // The grid coordinates on this level.

    level_pos() : id(), pos()
    {
        pos.x = pos.y = -1;
    }

    level_pos(const level_id &lid, const coord_def &coord)
        : id(lid), pos(coord)
    {
    }

    level_pos(const level_id &lid)
        : id(lid), pos()
    {
        pos.x = pos.y = -1;
    }

    // Returns the level_pos of where the player is standing.
    static level_pos current();

    bool operator == ( const level_pos &lp ) const
    {
        return id == lp.id && pos == lp.pos;
    }

    bool operator != ( const level_pos &lp ) const
    {
        return id != lp.id || pos != lp.pos;
    }

    bool operator <  ( const level_pos &lp ) const
    {
        return (id < lp.id) || (id == lp.id && pos < lp.pos);
    }

    bool is_valid() const
    {
        return id.depth > -1 && pos.x != -1 && pos.y != -1;
    }

    bool is_on( const level_id _id)
    {
        return id == _id;
    }

    void clear()
    {
        id.clear();
        pos = coord_def(-1, -1);
    }

    void save(writer&) const;
    void load(reader&);
};

class monsters;

struct item_def
{
    object_class_type  base_type;  // basic class (ie OBJ_WEAPON)
    unsigned char  sub_type;       // type within that class (ie WPN_DAGGER)
    short          plus;           // +to hit, charges, corpse mon id
    short          plus2;          // +to dam, sub-sub type for boots/helms
    long           special;        // special stuff
    unsigned char  colour;         // item colour
    unsigned long  flags;          // item status flags
    short          quantity;       // number of items

    coord_def pos;     // for inventory items == (-1, -1)
    short  link;       // link to next item;  for inventory items = slot
    short  slot;       // Inventory letter

    unsigned short orig_place;
    short          orig_monnum;

    std::string inscription;

    CrawlHashTable props;

public:
    item_def() : base_type(OBJ_UNASSIGNED), sub_type(0), plus(0), plus2(0),
                 special(0L), colour(0), flags(0L), quantity(0),
                 pos(), link(NON_ITEM), slot(0), orig_place(0),
                 orig_monnum(0), inscription()
    {
    }

    std::string name(description_level_type descrip,
                     bool terse = false, bool ident = false,
                     bool with_inscription = true,
                     bool quantity_in_words = false,
                     unsigned long ignore_flags = 0x0) const;
    bool has_spells() const;
    bool cursed() const;
    int book_number() const;
    zap_type zap() const; // what kind of beam it shoots (if wand).

    // Returns index in mitm array. Results are undefined if this item is
    // not in the array!
    int  index() const;

    int  armour_rating() const;

    bool launched_by(const item_def &launcher) const;

    void clear()
    {
        *this = item_def();
    }

    // Sets this item as being held by a given monster.
    void set_holding_monster(int midx);

    // Returns monster holding this item.  NULL if none.
    monsters* holding_monster() const;

    // Returns true if a monster is holding this item.
    bool held_by_monster() const;

    bool is_valid() const;

    // Returns true if this item should be preserved as far as possible.
    bool is_critical() const;

    // Returns true if this item should not normally be enchanted.
    bool is_mundane() const;

private:
    std::string name_aux(description_level_type desc,
                         bool terse, bool ident,
                         unsigned long ignore_flags) const;
};

class runrest
{
public:
    int runmode;
    int mp;
    int hp;
    coord_def pos;

    FixedVector<run_check_dir,3> run_check; // array of grids to check

public:
    runrest();
    void initialise(int rdir, int mode);

    // returns runmode
    operator int () const;

    // sets runmode
    const runrest &operator = (int newrunmode);

    // Returns true if we're currently resting.
    bool is_rest() const;
    bool is_explore() const;
    bool is_any_travel() const;

    // Clears run state.
    void clear();

    // Stops running.
    void stop();

    // Take one off the rest counter.
    void rest();

    // Checks if shift-run should be aborted and aborts the run if necessary.
    // Returns true if you were running and are now no longer running.
    bool check_stop_running();

private:
    void set_run_check(int index, int compass_dir);
    bool run_grids_changed() const;
};

class PlaceInfo
{
public:
    int level_type;     // enum level_area_type
    int branch;         // enum branch_type if LEVEL_DUNGEON; otherwise -1

    unsigned long num_visits;
    unsigned long levels_seen;

    unsigned long mon_kill_exp;
    unsigned long mon_kill_exp_avail;
    unsigned long mon_kill_num[KC_NCATEGORIES];

    long turns_total;
    long turns_explore;
    long turns_travel;
    long turns_interlevel;
    long turns_resting;
    long turns_other;

    double elapsed_total;
    double elapsed_explore;
    double elapsed_travel;
    double elapsed_interlevel;
    double elapsed_resting;
    double elapsed_other;

public:
    PlaceInfo();

    bool is_global() const;
    void make_global();

    void assert_validity() const;

    const std::string short_name() const;

    const PlaceInfo &operator += (const PlaceInfo &other);
    const PlaceInfo &operator -= (const PlaceInfo &other);
    PlaceInfo operator + (const PlaceInfo &other) const;
    PlaceInfo operator - (const PlaceInfo &other) const;
};

typedef std::vector<delay_queue_item> delay_queue_type;

class monster_spells : public FixedVector<spell_type, NUM_MONSTER_SPELL_SLOTS>
{
public:
    monster_spells()
        : FixedVector<spell_type, NUM_MONSTER_SPELL_SLOTS>(SPELL_NO_SPELL)
    { }
    void clear() { init(SPELL_NO_SPELL); }
};

class reader;
class writer;
class map_markers
{
public:
    map_markers();
    map_markers(const map_markers &);
    map_markers &operator = (const map_markers &);
    ~map_markers();

    void activate_all(bool verbose = true);
    void add(map_marker *marker);
    void remove(map_marker *marker);
    void remove_markers_at(const coord_def &c, map_marker_type type = MAT_ANY);
    map_marker *find(const coord_def &c, map_marker_type type = MAT_ANY);
    map_marker *find(map_marker_type type);
    void move(const coord_def &from, const coord_def &to);
    void move_marker(map_marker *marker, const coord_def &to);
    std::vector<map_marker*> get_all(map_marker_type type = MAT_ANY);
    std::vector<map_marker*> get_all(const std::string &key,
                                     const std::string &val = "");
    std::vector<map_marker*> get_markers_at(const coord_def &c);
    std::string property_at(const coord_def &c, map_marker_type type,
                            const std::string &key);
    void clear();

    void write(writer &) const;
    void read(reader &, int minorVersion);

private:
    typedef std::multimap<coord_def, map_marker *> dgn_marker_map;
    typedef std::pair<coord_def, map_marker *> dgn_pos_marker;

    void init_from(const map_markers &);
    void unlink_marker(const map_marker *);

private:
    dgn_marker_map markers;
};

struct message_filter
{
    int             channel;        // Use -1 to match any channel.
    text_pattern    pattern;        // Empty pattern matches any message

    message_filter( int ch, const std::string &s )
        : channel(ch), pattern(s)
    {
    }

    message_filter( const std::string &s ) : channel(-1), pattern(s) { }

    bool is_filtered( int ch, const std::string &s ) const {
        bool channel_match = ch == channel || channel == -1;
        if (!channel_match || pattern.empty())
            return channel_match;
        return pattern.matches(s);
    }

};

struct sound_mapping
{
    text_pattern pattern;
    std::string  soundfile;
};

struct colour_mapping
{
    std::string tag;
    text_pattern pattern;
    int colour;
};

struct message_colour_mapping
{
    message_filter message;
    int colour;
};

class InvEntry;
typedef int (*item_sort_fn)(const InvEntry *a, const InvEntry *b);
struct item_comparator
{
    item_sort_fn cmpfn;
    bool negated;

    item_comparator(item_sort_fn cfn, bool neg = false)
        : cmpfn(cfn), negated(neg)
    {
    }
    int compare(const InvEntry *a, const InvEntry *b) const
    {
        return (negated? -cmpfn(a, b) : cmpfn(a, b));
    }
};
typedef std::vector<item_comparator> item_sort_comparators;

struct menu_sort_condition
{
public:
    menu_type mtype;
    int       sort;
    item_sort_comparators cmp;

public:
    menu_sort_condition(menu_type mt = MT_INVLIST, int sort = 0);
    menu_sort_condition(const std::string &s);

    bool matches(menu_type mt) const;

private:
    void set_menu_type(std::string &s);
    void set_sort(std::string &s);
    void set_comparators(std::string &s);
};

struct mon_display
{
    monster_type type;
    unsigned     glyph;
    unsigned     colour;
    monster_type detected; // What a monster of type "type" is detected as.

    mon_display(monster_type m = MONS_NO_MONSTER,
                unsigned gly = 0, unsigned col = 0,
                monster_type d = MONS_NO_MONSTER)
       : type(m), glyph(gly), colour(col), detected(d) { }
};

#include "msvc.h"

#endif // EXTERNS_H