| Commit message (Collapse) | Author | Age | Files | Lines |
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corpses randomly cycle through all their available colors instead of
always being (light)red.
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colour.
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10734 c06c8d41-db1a-0410-9941-cceddc491573
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mutate into (very) ugly things of a different color. Also,
shapeshifters can no longer take their forms, and they can no longer be
made shapeshifters themselves.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10718 c06c8d41-db1a-0410-9941-cceddc491573
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types/flavors for ugly things. They now use the ghost_demon struct,
expanded to account for these characteristics.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10709 c06c8d41-db1a-0410-9941-cceddc491573
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* don't load the ghost(s)
* print an error message mentioning the bones file
* don't delete the bones file, so players can attach it to a bug report
The last point means that the player (or admin, in the case of the
servers) has to delete a buggy bones file themselves, but the benefits
of making tracking down bugs easier should outweigh that inconvenience.
Add a new wizmode command that calls debug_stethoscope even if the game
is not compiled in debugging mode.
Also, Stone Soup 0.5 bones files are now officially incompatible with 0.4.
(The changes to the spell ids cause ghosts casting spells to crash the
game.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9832 c06c8d41-db1a-0410-9941-cceddc491573
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if they worshipped good gods, since player ghosts are undead and, hence,
evil by good gods' reckoning). This gives them the proper title if
Invocations was their highest skill in life.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9550 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8218 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5590 c06c8d41-db1a-0410-9941-cceddc491573
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Most of these fall into the category:
- don't use struct to refer to a class, and vice versa
- msvc doesn't like unistd.h or dirent.h
Doesn't fix all the struct/class problems; I think I'll silence
those for now and move on because it's not all that important.
Tested on OS X.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3571 c06c8d41-db1a-0410-9941-cceddc491573
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huge number of files. Also correct file name comments.
No coding changes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3539 c06c8d41-db1a-0410-9941-cceddc491573
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adjusted per monster to hand out the right resists. The current
MR_RES_FIRE gives one level of resistance only.
Added a real ghost structure, discarded the old ghost values array.
Adjusted bones file format so bones will work out-of-the-box with
Hearse. Breaks bones format, older bones will be rejected.
Fixed some maps with bad DEPTHs.
Added more safe answers in Y/N prompts, added a check to make it less
likely that Crawl will spin in a tight loop reading input from a
closed tty.
(Experimental) !a will override existing foe of friendlies in LOS.
Blademasters no longer pick up stuff to throw (Erik).
Zombies of swimming things are also swimming things. Currently applies
only to zombies explicitly placed in .des files, since fish zombies
cannot be generated otherwise (can of worms).
Morgue is now saved before showing the inventory and other boring
end-of-game stuff.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3231 c06c8d41-db1a-0410-9941-cceddc491573
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