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* Jiyva won't slimify god-gift monsters.Matthew Cline2009-11-131-2/+1
* Rename can_sleep/put_to_sleep to can_hibernate/hibernate.Jude Brown2009-11-121-2/+2
* Add summoner and non_actor_summoner to mgen_dataStefan O'Rear2009-11-121-4/+15
* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-2/+2
* Simplify Yred's and Okawaru's sending of random servants.David Lawrence Ramsey2009-11-101-12/+12
* Improve Yred's choosing of hostile skeleton types.David Lawrence Ramsey2009-11-101-3/+7
* Ensure that Yred's hostile skeletons are valid skeleton types.David Lawrence Ramsey2009-11-101-2/+2
* Remove a few obsolete includes.Robert Vollmert2009-11-101-2/+2
* Remove some obsolete view.h-includes.Robert Vollmert2009-11-101-1/+0
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Tweak the power of Beogh's dancing weapons again to match the maximum.David Lawrence Ramsey2009-11-081-1/+2
* Scale up the power of Beogh's dancing weapons.David Lawrence Ramsey2009-11-081-1/+1
* Rename FeawnCharles Otto2009-11-081-8/+8
* Make Beogh's creation of dancing weapons account for their newDavid Lawrence Ramsey2009-11-081-61/+47
* Simplify logic for Beogh's wrath.David Lawrence Ramsey2009-11-081-2/+2
* Add golden eyes to Zin's eyes retribution, until the latter is properlyDavid Lawrence Ramsey2009-11-081-1/+1
* Use fewer local variables when creating groups of hostile monsters.David Lawrence Ramsey2009-11-081-9/+9
* Reorder the parameters in mgen_data::hostile_at() to be closer to theDavid Lawrence Ramsey2009-11-081-15/+12
* In Yred's retribution, replace forced Animate Dead with summoningDavid Lawrence Ramsey2009-11-081-12/+31
* Move see_cell_no_trans into player.Robert Vollmert2009-11-081-1/+2
* Move Feawn's abilities to godabil.h/ccCharles Otto2009-11-061-0/+1
* Split away divine retribution into godwrath.ccAdam Borowski2009-11-071-0/+1344