| Commit message (Collapse) | Author | Age | Files | Lines |
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Instead of
defined(WIN32CONSOLE)
we should use:
defined(TARGET_OS_WINDOWS) && !defined(USE_TILE)
As well as replace
defined(WIN32TILES)
with:
defined(TARGET_OS_WINDOWS) && defined(USE_TILE)
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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The Version namespace now provides the compiler which was used, the OS,
machine type and processor type the compilation was done on, and the
CFLAGS, CFLAGS_L and LDFLAGS which were used. If GCC was the compiler,
it also provides the compiler version.
This information is included in crash reports, and can be dumped using
the new command line option "-version".
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Adds test/monplace.lua to test placing monsters using the Lua direct monster creation binding (does not exercise all the map code).
Allow choosing what tests to run with "crawl -test test1,test2".
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Setting LOS_RADIUS in defines.h now works. Fixed a couple of
things to allow this, including an apparent off-by-one error
in crawl_view -- not quite sure this doesn't break anything.
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moves be different than the delay between the moves of other types of
travel. By default (explore_delay == -1) the auto-explore delay is the
same as travel_delay, preserving the old behaviour.
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file parsing error/warning messages.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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prevent the game from crashing.
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Oops.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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Apple's Terminal.app sets a TERM_PROGRAM environment variable to
"Apple_Terminal". This gives us a good way to detect at runtime
whether or not the terminal supports more than 8 colors.
The main reason for checking at runtime is that Mac users are
able to run other terminal apps (xterm, rxvt, etc), and should
expect to see more than 8 colors in terminals that support it.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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MSVC is like a chimp with Down's syndrome.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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i.e., allow merely praying over said corpses. Now, the only gods that
pay attention to butchery are Kikubaaqudgha and Elyvilon. Also, add
several miscellaneous fixes.
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Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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consistency
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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The '~/Library/Application Support/<Application Name>' path is widely
used as a settings or save folder for Mac applications.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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#include <windows.h> without WIN32_LEAN_AND_MEAN includes winsock.h, which defines AF_CHAOS as an int constant.
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build will run the test.
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Windows, Mac OS X and Linux all provide handy ways to retrieve
the absolute path of the running executable. This is especially
useful since argv[0] can be a relative path.
This fixes a bug on the Mac OS X build where the app cannot
locate the graphics resources when when they're needed, so the
application bombs out instead.
Signed-off-by: Steven Noonan <steven@uplinklabs.net>
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display as for spellcasting. Also force a redraw() if the player clicked
on a spell.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10661 c06c8d41-db1a-0410-9941-cceddc491573
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clickable. '_' toggles between inventory and spell display.
Actual tiles are still missing, but everything works as it should.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10648 c06c8d41-db1a-0410-9941-cceddc491573
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include "/saves" and "/morgue", respectively.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10404 c06c8d41-db1a-0410-9941-cceddc491573
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accidentally leak information about unID'd wands etc.
Some additional space fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10358 c06c8d41-db1a-0410-9941-cceddc491573
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* added option darken_beyond_range (defaults to true)
* Z doesn't show the spell list anymore
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10278 c06c8d41-db1a-0410-9941-cceddc491573
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selection menu.
* Add dolls_data to player_save_info struct, to make it easier to read
in per-character doll information once we get around to that.
Including the tiledef files in externs.h is probably overkill, though,
so we might want to move player_save_info into another header file.
* Fix Xom's repel stair effect moving shops.
* Fix decks granting permanent summons at low power (and only at low
power).
* Make default settings of the brand options consistent between init.txt
and initfile.cc.
* Update FAQ.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10086 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10029 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10015 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9978 c06c8d41-db1a-0410-9941-cceddc491573
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have already become almost identical to randarts, change "randart" to
"artefact" everywhere except for things that deal exclusively with
randarts.
Artefact related files will be renamed later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9921 c06c8d41-db1a-0410-9941-cceddc491573
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menus or not. (Defaults to true.)
Tiled menus may seem like a great feature (and I love them) but they can
also be a bit confusing/distracting (though much less so now than they
used to be), and I respect that.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9799 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9740 c06c8d41-db1a-0410-9941-cceddc491573
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current range, which if set to a value > 0 will cause viewwindow to
colour all grids not in los or not in range to be coloured grey.
Has the side effect to also work for Tiles. :)
* Change THELM_DESC_JEWELLED to golden, do as to avoid overlap with the
randart description.
* Make porridge sometimes brown and blood potions sometimes
viscous/sedimented. (Yes, these don't really fit but I don't like the
fixed descriptions.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9735 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9709 c06c8d41-db1a-0410-9941-cceddc491573
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(autopickup off), -1 (autopickup turned off automatically). Only in the
latter case does killing an invisible monster turn autopickup (back) on.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9691 c06c8d41-db1a-0410-9941-cceddc491573
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* Add another option (*sigh*) covering whether W=T and P=R. (Defaults to
false.)
* Various spacing and comment fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9675 c06c8d41-db1a-0410-9941-cceddc491573
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lords, using mons_class_resists (currently only poison) instead of
mons_resists().
* Add option note_xom_effects (defaults to true) that causes note-taking
for all Xom effects, hopefully spoiler free.
* Autoinscribe hides from unique monsters' corpses with the monster name,
as suggested on rgrm. Currently only applies to Snorg and Tiamat.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9652 c06c8d41-db1a-0410-9941-cceddc491573
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* Fix Xom piety 100 (initial state) favouring bad effects.
* Limit tension bonus for good effects to 199.
* Add penalty for tension 0, so bad effects become more likely without
tension.
* Revert order of Xom's amusement to actually match the amusement gain.
(Was getting "roars with laughter" for gain of 2, etc.)
* Add damage shaving to Deep Dwarf ghosts.
* Add 'o' to pickup list commands -> stop prompting, start autoexplore.
* Default menu_colour_item_class to true in initfile.cc.
* Allow autopickup of chunks in Lich form.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9634 c06c8d41-db1a-0410-9941-cceddc491573
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* Default use_fake_cursor to true on Unix, else false.
* Tweak some descriptions.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9594 c06c8d41-db1a-0410-9941-cceddc491573
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* Default use_fake_cursor to true since it appears to be a common enough
problem that we regularly get bug reports about the cursor
disappearing in X mode.
* Add altars to the list of features displayed in V.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9585 c06c8d41-db1a-0410-9941-cceddc491573
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Make Roxanne immune to disintegration (like ice statues).
Move rock worms a bit lower in the dungeon and increase their damage (a
tiny bit).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9428 c06c8d41-db1a-0410-9941-cceddc491573
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"class" with "job", and "race" with "species" because that comes much
closer to what they actually are.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9425 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9353 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9327 c06c8d41-db1a-0410-9941-cceddc491573
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