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* Forgetfulness removed; it's now a scroll of fog with a 1-in-10 chanceharanp2007-10-161-1/+1
* Added new field seen_context to the monsters class, which can be setzelgadis2007-10-161-0/+1
* Removed amnesia/forgetfullness trap, mutation and scroll. Thezelgadis2007-10-151-1/+0
* Added class CrawlHashTable, a savable/loadable string-keyedzelgadis2007-10-081-5/+31
* Removed hard tabs.dshaligram2007-09-261-1/+7
* * Fixed Vault:8 level being generated with no rune (cbus).dshaligram2007-09-251-2/+4
* Added additional optional parameter to item_def::name(), ignore_flags,zelgadis2007-09-221-11/+26
* A handful of new game options:zelgadis2007-09-171-0/+51
* Split off portions of externs.h and enum.h into other files. Thezelgadis2007-09-151-0/+2
* Changed unwield_item() to actually unwield the item, and to have itharanp2007-09-131-2/+2
* Add confirmation before stepping on known magical traps.j-p-e-g2007-09-131-0/+8
* Identification overhaul part II. Okay, not really. ;)j-p-e-g2007-09-101-6/+19
* Another one with a multitude of (smallish) changes.j-p-e-g2007-09-041-8/+32
* Implementing patch 1783079 (improved inscriptions) byj-p-e-g2007-09-021-1/+7
* Implemented patch 1773718 (improved wizard commands) andj-p-e-g2007-09-021-1/+11
* Use "jewelled" as canonical spelling.dshaligram2007-08-191-3/+3
* Added rod of venom [1701655]. Redid some braindead staff handling.haranp2007-07-261-6/+11
* Added potions of resistance, which give fire, electricity and cold resist forharanp2007-07-231-0/+1
* Vampires, yay! Credit mostly goes to Jarmo, thoughj-p-e-g2007-07-141-0/+1
* Minor refactoring.haranp2007-07-091-1/+1
* Monsters were not getting species-appropriate missiles, fixed.dshaligram2007-07-081-2/+4
* Describing items now works better in shops (fixes 1749246.)haranp2007-07-071-21/+25
* Fix bug in is_tried_type() which was crashing labyrinth generation.haranp2007-07-051-0/+3
* Manual update (David).dshaligram2007-07-031-14/+10
* [1747043] Tried items shouldn't show up as 'tried' in a shop that IDsharanp2007-07-031-2/+3
* [1742338] Fixed Hell portals not being revealed correctly when the horn isdshaligram2007-06-301-6/+7
* Missiles inscribed {poison} shouldn't be poisonous (probably in 0.2.x as well.)haranp2007-06-281-3/+4
* Fixup of gunofdis patch for returning weapons [1744612]:haranp2007-06-281-0/+1
* Implemented 1735752: wands are (fake-)inscribed with the number of timesharanp2007-06-271-0/+6
* You can now examine items from the inventory view.haranp2007-06-251-1/+1
* More strings instead of char*s.haranp2007-06-181-17/+7
* Complete revamp of cards and decks, following David's ideas.haranp2007-06-171-6/+32
* sort_menus now allows the user to choose what menus to sort, and how todshaligram2007-05-311-70/+62
* monam(), moname() and ptr_monam() are gone.haranp2007-05-191-8/+4
* Fix for 1718108, ability_letter_table was meaningless.haranp2007-05-151-2/+2
* Removed portable altars. Nemelex prayers will now sacrifice everythingharanp2007-05-121-4/+0
* Deck stacking implemented. Five cards (or less, if there are less) areharanp2007-05-111-3/+2
* Implemented Nemelex's 'sneak peek' ability.haranp2007-05-111-0/+9
* Amulet/ring swapping now respects !R, !*.haranp2007-05-111-7/+7
* Oops, rings were getting doubled names, fixed.haranp2007-04-271-11/+13
* s/island/shoal/haranp2007-04-271-1/+1
* More minor cleanups.haranp2007-04-271-225/+84
* Rewrite of item_def::name() (the old itemname()). Much, much cleaner now.haranp2007-04-271-1165/+902
* Made item_def::base_type into object_class_type, instead of unsigned char.haranp2007-04-261-5/+7
* Cleaned up shop-handling code considerably.haranp2007-04-241-159/+118
* Eliminated it_name(), in_name(), item_name(). The function to use isharanp2007-04-211-288/+224
* More naming fixes. We should integrate helmets somehow.haranp2007-04-131-3/+2
* Cleaned up some of the randart code.haranp2007-04-131-2/+1
* Added a new Island branch, based on dpeg's ideas.haranp2007-04-121-0/+1
* [1678439] Fixed last piece of missile stacking bugginess.dshaligram2007-03-121-2/+5